Package net.md_5.bungee.protocol.packet

Examples of net.md_5.bungee.protocol.packet.StatusResponse


        } else if ( packetId == 0x0C /* Spawn Player */ )
        {
            DefinedPacket.readVarInt( packet ); // Entity ID
            int idLength = packet.readerIndex() - readerIndex - packetIdLength;
            UUID uuid = DefinedPacket.readUUID( packet );
            ProxiedPlayer player;
            if ( ( player = BungeeCord.getInstance().getPlayerByOfflineUUID( uuid ) ) != null )
            {
                int previous = packet.writerIndex();
                packet.readerIndex( readerIndex );
                packet.writerIndex( readerIndex + packetIdLength + idLength );
                DefinedPacket.writeUUID( player.getUniqueId(), packet );
                packet.writerIndex( previous );
            }
        } else if ( packetId == 0x42 /* Combat Event */ )
        {
            int event = packet.readUnsignedByte();
View Full Code Here


        int packetIdLength = packet.readerIndex() - readerIndex;

        if ( packetId == 0x18 /* Spectate */ )
        {
            UUID uuid = DefinedPacket.readUUID( packet );
            ProxiedPlayer player;
            if ( ( player = BungeeCord.getInstance().getPlayer( uuid ) ) != null )
            {
                int previous = packet.writerIndex();
                packet.readerIndex( readerIndex );
                packet.writerIndex( readerIndex + packetIdLength );
View Full Code Here

    @Override
    public Collection<ProxiedPlayer> matchPlayer(final String partialName)
    {
        Preconditions.checkNotNull( partialName, "partialName" );

        ProxiedPlayer exactMatch = getPlayer( partialName );
        if ( exactMatch != null )
        {
            return Collections.singleton( exactMatch );
        }
View Full Code Here

    @Override
    public void handle(Chat chat) throws Exception
    {
        Preconditions.checkArgument( chat.getMessage().length() <= 100, "Chat message too long" ); // Mojang limit, check on updates

        ChatEvent chatEvent = new ChatEvent( con, con.getServer(), chat.getMessage() );
        if ( !bungee.getPluginManager().callEvent( chatEvent ).isCancelled() )
        {
            chat.setMessage( chatEvent.getMessage() );
            if ( !chatEvent.isCommand() || !bungee.getPluginManager().dispatchCommand( con, chat.getMessage().substring( 1 ) ) )
            {
                con.getServer().unsafe().sendPacket( chat );
            }
        }
        throw CancelSendSignal.INSTANCE;
View Full Code Here

                } );
            }
        };

        // fire login event
        bungee.getPluginManager().callEvent( new LoginEvent( InitialHandler.this, complete ) );
    }
View Full Code Here

    @Override
    public void disconnected(ChannelWrapper channel) throws Exception
    {
        // We lost connection to the client
        PlayerDisconnectEvent event = new PlayerDisconnectEvent( con );
        bungee.getPluginManager().callEvent( event );
        con.getTabListHandler().onDisconnect();
        BungeeCord.getInstance().removeConnection( con );

        if ( con.getServer() != null )
View Full Code Here

        }

        this.virtualHost = InetSocketAddress.createUnresolved( handshake.getHost(), handshake.getPort() );
        bungee.getLogger().log( Level.INFO, "{0} has connected", this );

        bungee.getPluginManager().callEvent( new PlayerHandshakeEvent( InitialHandler.this, handshake ) );

        switch ( handshake.getRequestedProtocol() )
        {
            case 1:
                // Ping
View Full Code Here

            // Drop the packet if the server is not a Forge server and the message was > 32kiB (as suggested by @jk-5)
            // Do this AFTER the mod list, so we get that even if the intial server isn't modded.
            throw CancelSendSignal.INSTANCE;
        }

        PluginMessageEvent event = new PluginMessageEvent( con, con.getServer(), pluginMessage.getTag(), pluginMessage.getData().clone() );
        if ( bungee.getPluginManager().callEvent( event ).isCancelled() )
        {
            throw CancelSendSignal.INSTANCE;
        }
View Full Code Here

                            ch.setProtocol( Protocol.GAME );

                            UserConnection userCon = new UserConnection( bungee, ch, getName(), InitialHandler.this );
                            userCon.init();

                            bungee.getPluginManager().callEvent( new PostLoginEvent( userCon ) );

                            ch.getHandle().pipeline().get( HandlerBoss.class ).setHandler( new UpstreamBridge( bungee, userCon ) );

                            ServerInfo server;
                            if ( bungee.getReconnectHandler() != null )
View Full Code Here

                thisState = State.ENCRYPT;
            }
        };

        // fire pre login event
        bungee.getPluginManager().callEvent( new PreLoginEvent( InitialHandler.this, callback ) );
    }
View Full Code Here

TOP

Related Classes of net.md_5.bungee.protocol.packet.StatusResponse

Copyright © 2018 www.massapicom. All rights reserved.
All source code are property of their respective owners. Java is a trademark of Sun Microsystems, Inc and owned by ORACLE Inc. Contact coftware#gmail.com.