ProxiedPlayer player = (ProxiedPlayer) sender;
Map<String, ServerInfo> servers = ProxyServer.getInstance().getServers();
if ( args.length == 0 )
{
player.sendMessage( ProxyServer.getInstance().getTranslation( "current_server", player.getServer().getInfo().getName() ) );
TextComponent serverList = new TextComponent( ProxyServer.getInstance().getTranslation( "server_list" ) );
serverList.setColor( ChatColor.GOLD );
boolean first = true;
for ( ServerInfo server : servers.values() )
{
if ( server.canAccess( player ) )
{
TextComponent serverTextComponent = new TextComponent( first ? server.getName() : ", " + server.getName() );
int count = server.getPlayers().size();
serverTextComponent.setHoverEvent( new HoverEvent( HoverEvent.Action.SHOW_TEXT,
new ComponentBuilder( count + ( count == 1 ? " player" : " players" ) + "\n" )
.append( "Click to connect to the server" ).italic( true )
.create() ) );
serverTextComponent.setClickEvent( new ClickEvent( ClickEvent.Action.RUN_COMMAND, "/server " + server.getName() ) );
serverList.addExtra( serverTextComponent );
first = false;
}
}
player.sendMessage( serverList );