/*World world = new World(crController);
crController.setWorld(world);
crController.getRenderer().setPreferredSize(new Dimension(660,660));*/
//-- ... or optionally create objects and pass them to the existing world
CRBaseSituatedModel obstacle = new CRBaseSituatedModel(0, new CRVector3d(350,325,0), new CRVector3d(100,100,0), 180, SHAPE.CIRCLE, CRRenderer.CR_GREEN_DOT);
Agent agent1 = new Agent(0, new CRVector3d(200,200,0), 0);
Agent agent2 = new Agent(1, new CRVector3d(300,200,0), 45);
Agent agent3 = new Agent(2, new CRVector3d(400,200,0), 180);
crController.getWorld().addSituatedModel(obstacle); //using the default CRWorld of CRController