Package net.citizensnpcs.properties

Examples of net.citizensnpcs.properties.Node


  }

  @Override
  public List<Node> getNodes() {
    List<Node> nodes = new ArrayList<Node>();
    nodes.add(new Node("", SettingsType.GENERAL,
        "economy.prices.blacksmith.armorrepair.leather", 0.25));
    nodes.add(new Node("", SettingsType.GENERAL,
        "economy.prices.blacksmith.armorrepair.gold", 0.50));
    nodes.add(new Node("", SettingsType.GENERAL,
        "economy.prices.blacksmith.armorrepair.chainmail", 0.75));
    nodes.add(new Node("", SettingsType.GENERAL,
        "economy.prices.blacksmith.armorrepair.iron", 1));
    nodes.add(new Node("", SettingsType.GENERAL,
        "economy.prices.blacksmith.armorrepair.diamond", 1.25));
    nodes.add(new Node("", SettingsType.GENERAL,
        "economy.prices.blacksmith.toolrepair.wood", 0.25));
    nodes.add(new Node("", SettingsType.GENERAL,
        "economy.prices.blacksmith.toolrepair.gold", 0.50));
    nodes.add(new Node("", SettingsType.GENERAL,
        "economy.prices.blacksmith.toolrepair.stone", 0.75));
    nodes.add(new Node("", SettingsType.GENERAL,
        "economy.prices.blacksmith.toolrepair.iron", 1));
    nodes.add(new Node("", SettingsType.GENERAL,
        "economy.prices.blacksmith.toolrepair.diamond", 1.25));
    nodes.add(new Node("", SettingsType.GENERAL,
        "economy.prices.blacksmith.toolrepair.misc", 0.50));
    return nodes;
  }
View Full Code Here


  }

  @Override
  public List<Node> getNodes() {
    List<Node> nodes = new ArrayList<Node>();
    nodes.add(new Node("", SettingsType.GENERAL,
        "economy.prices.healer.levelup", 100));
    nodes.add(new Node("", SettingsType.GENERAL,
        "economy.prices.healer.heal", 100));
    nodes.add(new Node("HealerGiveHealthItem", SettingsType.GENERAL,
        "healers.give-health-item", 35));
    nodes.add(new Node("HealerTakeHealthItem", SettingsType.GENERAL,
        "healers.take-health-item", 276));
    nodes.add(new Node("HealerHealthRegenIncrement", SettingsType.GENERAL,
        "healers.health-regen-increment", 12000));
    nodes.add(new Node("RegenHealerHealth", SettingsType.GENERAL,
        "healers.regen-health", true));
    return nodes;
  }
View Full Code Here

  }

  @Override
  public List<Node> getNodes() {
    List<Node> nodes = new ArrayList<Node>();
    nodes.add(new Node("MaxStationaryReturnTicks", SettingsType.GENERAL,
        "guards.max.stationary-return-ticks", 25));
    nodes.add(new Node("GuardRespawnDelay", SettingsType.GENERAL,
        "guards.respawn-delay", 100));
    nodes.add(new Node("DefaultBouncerProtectionRadius",
        SettingsType.GENERAL,
        "guards.bouncers.default.protection-radius", 10));
    nodes.add(new Node("SoldierSelectTool", SettingsType.GENERAL,
        "guards.soldiers.items.select", "*"));
    nodes.add(new Node("SoldierReturnTool", SettingsType.GENERAL,
        "guards.soldiers.items.return", "288,"));
    nodes.add(new Node("SoldierDeselectAllTool", SettingsType.GENERAL,
        "guards.soldiers.items.deselect-all", "352,"));
    return nodes;
  }
View Full Code Here

  }

  @Override
  public List<Node> getNodes() {
    List<Node> nodes = new ArrayList<Node>();
    nodes.add(new Node("", SettingsType.GENERAL,
        "economy.prices.wizard.teleport", 100));
    nodes.add(new Node("", SettingsType.GENERAL,
        "economy.prices.wizard.changetime", 100));
    nodes.add(new Node("", SettingsType.GENERAL,
        "economy.prices.wizard.spawnmob", 100));
    nodes.add(new Node("", SettingsType.GENERAL,
        "economy.prices.wizard.togglestorm", 100));
    nodes.add(new Node("TeleportManaCost", SettingsType.GENERAL,
        "wizards.mana-costs.teleport", 5));
    nodes.add(new Node("ChangeTimeManaCost", SettingsType.GENERAL,
        "wizards.mana-costs.changetime", 5));
    nodes.add(new Node("SpawnMobManaCost", SettingsType.GENERAL,
        "wizards.mana-costs.spawnmob", 5));
    nodes.add(new Node("ToggleStormManaCost", SettingsType.GENERAL,
        "wizards.mana-costs.togglestorm", 5));
    nodes.add(new Node("WizardMaxLocations", SettingsType.GENERAL,
        "wizards.max-locations", 10));
    nodes.add(new Node("WizardMaxMana", SettingsType.GENERAL,
        "wizards.max-mana", 100));
    nodes.add(new Node("WizardInteractItem", SettingsType.GENERAL,
        "wizards.interact-item", 288));
    nodes.add(new Node("WizardManaRegenItem", SettingsType.GENERAL,
        "wizards.mana-regen-item", 348));
    nodes.add(new Node("WizardManaRegenRate", SettingsType.GENERAL,
        "wizards.mana-regen-rate", 6000));
    nodes.add(new Node("RegenWizardMana", SettingsType.GENERAL,
        "wizards.regen-mana", true));
    return nodes;
  }
View Full Code Here

  }

  @Override
  public List<Node> getNodes() {
    List<Node> nodes = Lists.newArrayList();
    nodes.add(new Node("QuestSaveDelay", SettingsType.GENERAL,
        "quests.save.command-delay-ms", 5000));
    nodes.add(new Node("ItemExploitCheckDelay", SettingsType.GENERAL,
        "quests.exploits.item-pickup.check-delay", 400));
    nodes.add(new Node("CombatExploitTimes", SettingsType.GENERAL,
        "quests.exploits.combat.check-times", 2));
    nodes.add(new Node("CombatExploitRadius", SettingsType.GENERAL,
        "quests.exploits.combat.check-radius", 20));
    nodes.add(new Node("BlockTrackingRemoveDelay", SettingsType.GENERAL,
        "quests.exploits.blocks.tracking-remove-delay", 6000));
    return nodes;
  }
View Full Code Here

    public static void setupVariables() {
        PropertyManager.registerProperties();
        Storage local = null;
        // Only load settings for loaded NPC types
        for (String t : Citizens.loadedTypes) {
            nodes.add(new Node("", SettingsType.GENERAL, "economy.prices." + t + ".creation", 100));
            if (NPCTypeManager.getType(t).getProperties().getNodes() == null) {
                continue;
            }
            for (Node node : NPCTypeManager.getType(t).getProperties().getNodes()) {
                nodes.add(node);
View Full Code Here

TOP

Related Classes of net.citizensnpcs.properties.Node

Copyright © 2018 www.massapicom. All rights reserved.
All source code are property of their respective owners. Java is a trademark of Sun Microsystems, Inc and owned by ORACLE Inc. Contact coftware#gmail.com.