(no_rotate ? aH.debugObj("no_rotate", "true"): ""));
// Keep a dList of entities that can be called using <entry[name].shot_entities>
// later in the script queue
final dList entityList = new dList();
// Go through all the entities, spawning/teleporting and rotating them
for (dEntity entity : entities) {
entity.spawnAt(originLocation);
// Only add to entityList after the entities have been
// spawned, otherwise you'll get something like "e@skeleton"
// instead of "e@57" on it
entityList.add(entity.toString());
if (!no_rotate)
Rotation.faceLocation(entity.getBukkitEntity(), destination);
// If the current entity is a projectile, set its shooter
// when applicable
if (entity.isProjectile() && (shooter != null || originEntity != null)) {
entity.setShooter(shooter != null ? shooter : originEntity);
// Also, watch for it hitting a target
arrows.put(entity.getUUID(), null);
}
}
// Add entities to context so that the specific entities created/spawned
// can be fetched.
scriptEntry.addObject("shot_entities", entityList);
if (spread == null)
Position.mount(Conversion.convertEntities(entities));
// Get the entity at the bottom of the entity list, because
// only its gravity should be affected and tracked considering
// that the other entities will be mounted on it
final dEntity lastEntity = entities.get(entities.size() - 1);
if (gravity == null) {
String entityType = lastEntity.getEntityType().name();
for (Gravity defaultGravity : Gravity.values()) {
if (defaultGravity.name().equals(entityType)) {
gravity = new Element(defaultGravity.getGravity());
}
}
// If the gravity is still null, use a default value
if (gravity == null) {
gravity = new Element(0.115);
}
}
if (speed == null) {
Vector v1 = lastEntity.getLocation().toVector();
Vector v2 = destination.toVector();
Vector v3 = Velocity.calculate(v1, v2, gravity.asDouble(), height.asDouble());
lastEntity.setVelocity(v3);
}
else if (lead == null) {
Vector relative = destination.clone().subtract(originLocation).toVector();
lastEntity.setVelocity(relative.normalize().multiply(speed.asDouble()));
}
else {
double g = 20;
double v = speed.asDouble();
Vector relative = destination.clone().subtract(originLocation).toVector();
double testAng = Velocity.launchAngle(originLocation, destination.toVector(), v, relative.getY(), g);
double hangTime = Velocity.hangtime(testAng, v, relative.getY(), g);
Vector to = destination.clone().add(lead.clone().multiply(hangTime)).toVector();
relative = to.clone().subtract(originLocation.toVector());
Double dist = Math.sqrt(relative.getX() * relative.getX() + relative.getZ() * relative.getZ());
if (dist == 0) dist = 0.1d;
testAng = Velocity.launchAngle(originLocation, to, v, relative.getY(), g);
relative.setY(Math.tan(testAng) * dist);
relative = relative.normalize();
v = v + (1.188 * Math.pow(hangTime, 2));
relative = relative.multiply(v / 20.0d);
lastEntity.setVelocity(relative);
}
if (spread != null) {
Vector base = lastEntity.getVelocity().clone();
float sf = spread.asFloat();
for (dEntity entity: entities) {
Vector newvel = Velocity.spread(base, (CoreUtilities.getRandom().nextDouble() > 0.5f ? 1: -1) * Math.toRadians(CoreUtilities.getRandom().nextDouble() * sf),
(CoreUtilities.getRandom().nextDouble() > 0.5f ? 1: -1) * Math.toRadians(CoreUtilities.getRandom().nextDouble() * sf));
entity.setVelocity(newvel);
}
}
// A task used to trigger a script if the entity is no longer
// being shot, when the script argument is used
BukkitRunnable task = new BukkitRunnable() {
boolean flying = true;
dLocation lastLocation = null;
Vector lastVelocity = null;
public void run() {
// If the entity is no longer spawned, stop the task
if (!lastEntity.isSpawned()) {
flying = false;
}
// Otherwise, if the entity is no longer traveling through
// the air, stop the task
else if (lastVelocity != null) {
if (lastVelocity.distance
(lastEntity.getBukkitEntity().getVelocity()) < 0.05) {
flying = false;
}
}
// Stop the task and run the script if conditions
// are met
if (!flying) {
this.cancel();
if (script != null) {
// Build a queue out of the targeted script
List<ScriptEntry> entries = script.getContainer().getBaseEntries(scriptEntry.entryData.clone());
ScriptQueue queue = InstantQueue.getQueue(ScriptQueue.getNextId(script.getContainer().getName()))
.addEntries(entries);
// Add relevant definitions
queue.addDefinition("location", lastLocation.identify());
queue.addDefinition("shot_entities", entityList.toString());
queue.addDefinition("last_entity", lastEntity.identify());
// Handle hit_entities definition
dList hitEntities = new dList();
for (dEntity entity: entities) {
if (arrows.containsKey(entity.getUUID())) {
dEntity hit = arrows.get(entity.getUUID());
arrows.remove(entity.getUUID());
if (hit != null) {
hitEntities.add(hit.identify());
}
}
}
queue.addDefinition("hit_entities", hitEntities.identify());
// Start it!
queue.start();
}