}
// Build script entries
List<ScriptEntry> entries;
if (path != null)
entries = script.getContainer().getEntries(new BukkitScriptEntryData(event.getPlayer(), event.getNPC()), path);
else
entries = script.getContainer().getBaseEntries(new BukkitScriptEntryData(event.getPlayer(), event.getNPC()));
// Return if no entries built
if (entries.isEmpty()) return;
// Create new ID -- this is what we will look for when determining an outcome