}
}
@Override
public void DoTransaktion(NEgameServer game) {
NEUnit u = game.getUnitByID(unitid);
NEField targetField = game.getFieldByXY(way.lastElement().x, way.lastElement().y);
if (u.getSquare()!=targetField) {
oldPos = new Point((int) u.getSquare().cordX, (int) u.getSquare().cordY);
System.out.println(oldPos);
Vector<NEField> Fway = new Vector<NEField>();
for (java.awt.Point p : way) {
Fway.add(game.getMap().get(p.x, p.y));
}
u.followPath(Fway);
u.setMovedLable();
}
done = true;
}