seedFood = new SeedFood(3, 0.3f, saguaro).setUnlocalizedName("saguaro.fruit");
GameRegistry.registerItem(seedFood, "saguaro.fruit");
doorItem = new NDoorItem().setUnlocalizedName("redwoodDoorItem");
GameRegistry.registerItem(doorItem, "redwoodDoorItem");
redwoodDoor = new NDoor(Material.wood, 0, "redwood").setBlockName("door.redwood");
eucalyptusDoor = new NDoor(Material.wood, 1, "eucalyptus").setBlockName("door.eucalyptus");
hopseedDoor = new NDoor(Material.wood, 2, "hopseed").setBlockName("door.hopseed");
sakuraDoor = new NDoor(Material.wood, 3, "sakura").setBlockName("door.sakura");
ghostDoor = new NDoor(Material.wood, 4, "ghostwood").setBlockName("door.ghostwood");
bloodDoor = new NDoor(Material.wood, 5, "bloodwood").setBlockName("door.bloodwood");
redwoodBarkDoor = new NDoor(Material.wood, 6, "redwoodbark").setBlockName("door.redwoodbark");
if(PHNatura.dropBarley)
MinecraftForge.addGrassSeed(new ItemStack(seeds, 1, 0), 3);
if(PHNatura.dropCotton)
MinecraftForge.addGrassSeed(new ItemStack(seeds, 1, 1), 3);