trapdoorEucalyptus = new NTrapdoor(Material.wood, "eucalyptus_trapdoor");
trapdoorEucalyptus.setHardness(3.0F).setStepSound(Block.soundTypeWood).setBlockName("trapdoor.eucalyptus");
GameRegistry.registerBlock(trapdoorEucalyptus, "trapdoor.eucalyptus");
buttonEucalyptus = new NButton(planks, 0);
buttonEucalyptus.setHardness(0.5F).setStepSound(Block.soundTypeWood).setBlockName("button.eucalyptus");
GameRegistry.registerBlock(buttonEucalyptus, "button.eucalyptus");
fenceGateEucalyptus = new NFenceGate(planks, 0);
fenceGateEucalyptus.setHardness(2.0F).setResistance(5.0F).setStepSound(Block.soundTypeWood).setBlockName("fenceGate.eucalyptus");
GameRegistry.registerBlock(fenceGateEucalyptus, "fenceGate.eucalyptus");
//Sakura
pressurePlateSakura = new NPressurePlate(Material.wood, Sensitivity.everything, planks, 1);
pressurePlateSakura.setHardness(0.5F).setStepSound(Block.soundTypeWood).setBlockName("pressureplate.sakura");
GameRegistry.registerBlock(pressurePlateSakura, "pressureplate.sakura");
trapdoorSakura = new NTrapdoor(Material.wood, "sakura_trapdoor");
trapdoorSakura.setHardness(3.0F).setStepSound(Block.soundTypeWood).setBlockName("trapdoor.sakura");
GameRegistry.registerBlock(trapdoorSakura, "trapdoor.sakura");
buttonSakura = new NButton(planks, 1);
buttonSakura.setHardness(0.5F).setStepSound(Block.soundTypeWood).setBlockName("button.sakura");
GameRegistry.registerBlock(buttonSakura, "button.sakura");
fenceGateSakura = new NFenceGate(planks, 1);
fenceGateSakura.setHardness(2.0F).setResistance(5.0F).setStepSound(Block.soundTypeWood).setBlockName("fenceGate.sakura");
GameRegistry.registerBlock(fenceGateSakura, "fenceGate.sakura");
//Ghostwood
pressurePlateGhostwood = new NPressurePlate(Material.wood, Sensitivity.everything, planks, 2);
pressurePlateGhostwood.setHardness(0.5F).setStepSound(Block.soundTypeWood).setBlockName("pressureplate.ghostwood");
GameRegistry.registerBlock(pressurePlateGhostwood, "pressureplate.ghostwood");
trapdoorGhostwood = new NTrapdoor(Material.wood, "ghostwood_trapdoor");
trapdoorGhostwood.setHardness(3.0F).setStepSound(Block.soundTypeWood).setBlockName("trapdoor.ghostwood");
GameRegistry.registerBlock(trapdoorGhostwood, "trapdoor.ghostwood");
buttonGhostwood = new NButton(planks, 2);
buttonGhostwood.setHardness(0.5F).setStepSound(Block.soundTypeWood).setBlockName("button.ghostwood");
GameRegistry.registerBlock(buttonGhostwood, "button.ghostwood");
fenceGateGhostwood = new NFenceGate(planks, 2);
fenceGateGhostwood.setHardness(2.0F).setResistance(5.0F).setStepSound(Block.soundTypeWood).setBlockName("fenceGate.ghostwood");
GameRegistry.registerBlock(fenceGateGhostwood, "fenceGate.ghostwood");
//Redwood
pressurePlateRedwood = new NPressurePlate(Material.wood, Sensitivity.everything, planks, 3);
pressurePlateRedwood.setHardness(0.5F).setStepSound(Block.soundTypeWood).setBlockName("pressureplate.redwood");
GameRegistry.registerBlock(pressurePlateRedwood, "pressureplate.redwood");
trapdoorRedwood = new NTrapdoor(Material.wood, "redwood_trapdoor");
trapdoorRedwood.setHardness(3.0F).setStepSound(Block.soundTypeWood).setBlockName("trapdoor.redwood");
GameRegistry.registerBlock(trapdoorRedwood, "trapdoor.redwood");
buttonRedwood = new NButton(planks, 3);
buttonRedwood.setHardness(0.5F).setStepSound(Block.soundTypeWood).setBlockName("button.redwood");
GameRegistry.registerBlock(buttonRedwood, "button.redwood");
fenceGateRedwood = new NFenceGate(planks, 3);
fenceGateRedwood.setHardness(2.0F).setResistance(5.0F).setStepSound(Block.soundTypeWood).setBlockName("fenceGate.redwood");
GameRegistry.registerBlock(fenceGateRedwood, "fenceGate.redwood");
//Bloodwood
pressurePlateBloodwood = new NPressurePlate(Material.wood, Sensitivity.everything, planks, 4);
pressurePlateBloodwood.setHardness(0.5F).setStepSound(Block.soundTypeWood).setBlockName("pressureplate.bloodwood");
GameRegistry.registerBlock(pressurePlateBloodwood, "pressureplate.bloodwood");
trapdoorBloodwood = new NTrapdoor(Material.wood, "bloodwood_trapdoor");
trapdoorBloodwood.setHardness(3.0F).setStepSound(Block.soundTypeWood).setBlockName("trapdoor.bloodwood");
GameRegistry.registerBlock(trapdoorBloodwood, "trapdoor.bloodwood");
buttonBloodwood = new NButton(planks, 4);
buttonBloodwood.setHardness(0.5F).setStepSound(Block.soundTypeWood).setBlockName("button.bloodwood");
GameRegistry.registerBlock(buttonBloodwood, "button.bloodwood");
fenceGateBloodwood = new NFenceGate(planks, 4);
fenceGateBloodwood.setHardness(2.0F).setResistance(5.0F).setStepSound(Block.soundTypeWood).setBlockName("fenceGate.bloodwood");
GameRegistry.registerBlock(fenceGateBloodwood, "fenceGate.bloodwood");
//Hopseed
pressurePlateHopseed = new NPressurePlate(Material.wood, Sensitivity.everything, planks, 5);
pressurePlateHopseed.setHardness(0.5F).setStepSound(Block.soundTypeWood).setBlockName("pressureplate.hopseed");
GameRegistry.registerBlock(pressurePlateHopseed, "pressureplate.hopseed");
trapdoorHopseed = new NTrapdoor(Material.wood, "hopseed_trapdoor");
trapdoorHopseed.setHardness(3.0F).setStepSound(Block.soundTypeWood).setBlockName("trapdoor.hopseed");
GameRegistry.registerBlock(trapdoorHopseed, "trapdoor.hopseed");
buttonHopseed = new NButton(planks, 5);
buttonHopseed.setHardness(0.5F).setStepSound(Block.soundTypeWood).setBlockName("button.hopseed");
GameRegistry.registerBlock(buttonHopseed, "button.hopseed");
fenceGateHopseed = new NFenceGate(planks, 5);
fenceGateHopseed.setHardness(2.0F).setResistance(5.0F).setStepSound(Block.soundTypeWood).setBlockName("fenceGate.hopseed");
GameRegistry.registerBlock(fenceGateHopseed, "fenceGate.hopseed");
//Maple
pressurePlateMaple = new NPressurePlate(Material.wood, Sensitivity.everything, planks, 6);
pressurePlateMaple.setHardness(0.5F).setStepSound(Block.soundTypeWood).setBlockName("pressureplate.maple");
GameRegistry.registerBlock(pressurePlateMaple, "pressureplate.maple");
trapdoorMaple = new NTrapdoor(Material.wood, "maple_trapdoor");
trapdoorMaple.setHardness(3.0F).setStepSound(Block.soundTypeWood).setBlockName("trapdoor.maple");
GameRegistry.registerBlock(trapdoorMaple, "trapdoor.maple");
buttonMaple = new NButton(planks, 6);
buttonMaple.setHardness(0.5F).setStepSound(Block.soundTypeWood).setBlockName("button.maple");
GameRegistry.registerBlock(buttonMaple, "button.maple");
fenceGateMaple = new NFenceGate(planks, 6);
fenceGateMaple.setHardness(2.0F).setResistance(5.0F).setStepSound(Block.soundTypeWood).setBlockName("fenceGate.maple");
GameRegistry.registerBlock(fenceGateMaple, "fenceGate.maple");
//Amaranth
pressurePlateAmaranth = new NPressurePlate(Material.wood, Sensitivity.everything, planks, 8);
pressurePlateAmaranth.setHardness(0.5F).setStepSound(Block.soundTypeWood).setBlockName("pressureplate.amaranth");
GameRegistry.registerBlock(pressurePlateAmaranth, "pressureplate.amaranth");
trapdoorAmaranth = new NTrapdoor(Material.wood, "purpleheart_trapdoor");
trapdoorAmaranth.setHardness(3.0F).setStepSound(Block.soundTypeWood).setBlockName("trapdoor.amaranth");
GameRegistry.registerBlock(trapdoorAmaranth, "trapdoor.amaranth");
buttonAmaranth = new NButton(planks, 8);
buttonAmaranth.setHardness(0.5F).setStepSound(Block.soundTypeWood).setBlockName("button.amaranth");
GameRegistry.registerBlock(buttonAmaranth, "button.amaranth");
fenceGateAmaranth = new NFenceGate(planks, 8);
fenceGateAmaranth.setHardness(2.0F).setResistance(5.0F).setStepSound(Block.soundTypeWood).setBlockName("fenceGate.amaranth");
GameRegistry.registerBlock(fenceGateAmaranth, "fenceGate.amaranth");
//Silverbell
pressurePlateSilverbell = new NPressurePlate(Material.wood, Sensitivity.everything, planks, 7);
pressurePlateSilverbell.setHardness(0.5F).setStepSound(Block.soundTypeWood).setBlockName("pressureplate.silverbell");
GameRegistry.registerBlock(pressurePlateSilverbell, "pressureplate.silverbell");
trapdoorSilverbell = new NTrapdoor(Material.wood, "silverbell_trapdoor");
trapdoorSilverbell.setHardness(3.0F).setStepSound(Block.soundTypeWood).setBlockName("trapdoor.silverbell");
GameRegistry.registerBlock(trapdoorSilverbell, "trapdoor.silverbell");
buttonSilverbell = new NButton(planks, 7);
buttonSilverbell.setHardness(0.5F).setStepSound(Block.soundTypeWood).setBlockName("button.silverbell");
GameRegistry.registerBlock(buttonSilverbell, "button.silverbell");
fenceGateSilverbell = new NFenceGate(planks, 7);
fenceGateSilverbell.setHardness(2.0F).setResistance(5.0F).setStepSound(Block.soundTypeWood).setBlockName("fenceGate.silverbell");
GameRegistry.registerBlock(fenceGateSilverbell, "fenceGate.silverbell");
//Tigerwood
pressurePlateTiger = new NPressurePlate(Material.wood, Sensitivity.everything, planks, 9);
pressurePlateTiger.setHardness(0.5F).setStepSound(Block.soundTypeWood).setBlockName("pressureplate.tiger");
GameRegistry.registerBlock(pressurePlateTiger, "pressureplate.tiger");
trapdoorTiger = new NTrapdoor(Material.wood, "tiger_trapdoor");
trapdoorTiger.setHardness(3.0F).setStepSound(Block.soundTypeWood).setBlockName("trapdoor.tiger");
GameRegistry.registerBlock(trapdoorTiger, "trapdoor.tiger");
buttonTiger = new NButton(planks, 9);
buttonTiger.setHardness(0.5F).setStepSound(Block.soundTypeWood).setBlockName("button.tiger");
GameRegistry.registerBlock(buttonTiger, "button.tiger");
fenceGateTiger = new NFenceGate(planks, 9);
fenceGateTiger.setHardness(2.0F).setResistance(5.0F).setStepSound(Block.soundTypeWood).setBlockName("fenceGate.tiger");
GameRegistry.registerBlock(fenceGateTiger, "fenceGate.tiger");
//Willow
pressurePlateWillow = new NPressurePlate(Material.wood, Sensitivity.everything, planks, 10);
pressurePlateWillow.setHardness(0.5F).setStepSound(Block.soundTypeWood).setBlockName("pressureplate.willow");
GameRegistry.registerBlock(pressurePlateWillow, "pressureplate.willow");
trapdoorWillow = new NTrapdoor(Material.wood, "willow_trapdoor");
trapdoorWillow.setHardness(3.0F).setStepSound(Block.soundTypeWood).setBlockName("trapdoor.willow");
GameRegistry.registerBlock(trapdoorWillow, "trapdoor.willow");
buttonWillow = new NButton(planks, 10);
buttonWillow.setHardness(0.5F).setStepSound(Block.soundTypeWood).setBlockName("button.willow");
GameRegistry.registerBlock(buttonWillow, "button.willow");
fenceGateWillow = new NFenceGate(planks, 10);
fenceGateWillow.setHardness(2.0F).setResistance(5.0F).setStepSound(Block.soundTypeWood).setBlockName("fenceGate.willow");
GameRegistry.registerBlock(fenceGateWillow, "fenceGate.willow");
//Darkwood
pressurePlateDarkwood = new NPressurePlate(Material.wood, Sensitivity.everything, planks, 11);
pressurePlateDarkwood.setHardness(0.5F).setStepSound(Block.soundTypeWood).setBlockName("pressureplate.darkwood");
GameRegistry.registerBlock(pressurePlateDarkwood, "pressureplate.darkwood");
trapdoorDarkwood = new NTrapdoor(Material.wood, "darkwood_trapdoor");
trapdoorDarkwood.setHardness(3.0F).setStepSound(Block.soundTypeWood).setBlockName("trapdoor.darkwood");
GameRegistry.registerBlock(trapdoorDarkwood, "trapdoor.darkwood");
buttonDarkwood = new NButton(planks, 11);
buttonDarkwood.setHardness(0.5F).setStepSound(Block.soundTypeWood).setBlockName("button.darkwood");
GameRegistry.registerBlock(buttonDarkwood, "button.darkwood");
fenceGateDarkwood = new NFenceGate(planks, 11);
fenceGateDarkwood.setHardness(2.0F).setResistance(5.0F).setStepSound(Block.soundTypeWood).setBlockName("fenceGate.darkwood");
GameRegistry.registerBlock(fenceGateDarkwood, "fenceGate.darkwood");
//Fusewood
pressurePlateFusewood = new NPressurePlate(Material.wood, Sensitivity.everything, planks, 12);
pressurePlateFusewood.setHardness(0.5F).setStepSound(Block.soundTypeWood).setBlockName("pressureplate.fusewood");
GameRegistry.registerBlock(pressurePlateFusewood, "pressureplate.fusewood");
trapdoorFusewood = new NTrapdoor(Material.wood, "fusewood_trapdoor");
trapdoorFusewood.setHardness(3.0F).setStepSound(Block.soundTypeWood).setBlockName("trapdoor.fusewood");
GameRegistry.registerBlock(trapdoorFusewood, "trapdoor.fusewood");
buttonFusewood = new NButton(planks, 12);
buttonFusewood.setHardness(0.5F).setStepSound(Block.soundTypeWood).setBlockName("button.fusewood");
GameRegistry.registerBlock(buttonFusewood, "button.fusewood");
fenceGateFusewood = new NFenceGate(planks, 12);
fenceGateFusewood.setHardness(2.0F).setResistance(5.0F).setStepSound(Block.soundTypeWood).setBlockName("fenceGate.fusewood");