/**
* Calls {@native clEnqueueReleaseGLObjects}.
*/
public CLCommandQueue putReleaseGLObjects(NativeSizeBuffer glObjectIDs, CLEventList condition, CLEventList events) {
NativeSizeBuffer conditionIDs = null;
int conditions = 0;
if(condition != null) {
conditionIDs = condition.IDsView;
conditions = condition.size;
}