DragAndDropComponent dd = new DragAndDropComponent();
gameObject.transform.getLocalPosition().set(new Vector2(initialPosition).sub(new Vector2(sr.spriteRegion.getRegionWidth()/2
,sr.spriteRegion.getRegionHeight()/2)));
gameObject.AddComponent(dd);
gameObject.AddComponent(new AudioComponent("data/sound/drag.wav"));
gameObject.AddComponent(new MyHomeComponent());
addDinamicPhysicBySprite(gameObject);
return gameObject;
}