this.color.setRed(true);
this.power = new MageInt(2);
this.toughness = new MageInt(2);
this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new BoostAllEffect(1, 1, Duration.WhileOnBattlefield, filter, true)));
this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new GainAbilityAllEffect(new MountainwalkAbility(), Duration.WhileOnBattlefield, filter, true)));
}