A Mode object controls whether persistent objects can be created or reused by an assembler. Their methods are expected to be called when an assembler is about to create a new object (because no object with the given name exists) or reuse an existing one (because one does).
The default behaviour of the methods is dictated by booleans bound into the mode object. Subclasses of mode may exploit the ability to inspect the name of the object or its other RDF properties.
sun.com/docs/books/tutorial/uiswing/concurrency/index.html">Swing tutorial for details.
If you would like to change the L&F take into account that PropertiesDialog and PropertiesDialog2 change the L&F setting upon invocation (you can e.g. change the L&F after the dialog).
@author Portet to jme3 by user starcom "Paul Kashofer Austria"
@see ImageGraphics
Modes for mouse interaction with images. A Mode has an overlay JComponent where it may draw things that will be superposed with an image; an AffineTransform that will help it figure out the relation between the dimensions of its overlay and an Engine's image bounds; and an autoscroll property, to determine whether the overlay should receive synthetic mouse events in a JScrollPane.
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