if(robit2 != null)
{
return new GuiRobitSmelting(player.inventory, robit2);
}
case 25:
return new GuiRobitRepair(player.inventory, world, x);
case 29:
return new GuiChemicalOxidizer(player.inventory, (TileEntityChemicalOxidizer)tileEntity);
case 30:
return new GuiChemicalInfuser(player.inventory, (TileEntityChemicalInfuser)tileEntity);
case 31: