{
guiElements.add(new GuiSlot(SlotType.INPUT, this, MekanismUtils.getResource(ResourceType.GUI, stripTexture()), 55, 16));
guiElements.add(new GuiSlot(SlotType.POWER, this, MekanismUtils.getResource(ResourceType.GUI, stripTexture()), 55, 52).with(SlotOverlay.POWER));
guiElements.add(new GuiSlot(SlotType.OUTPUT_LARGE, this, MekanismUtils.getResource(ResourceType.GUI, stripTexture()), 111, 30));
guiElements.add(new GuiPowerBar(this, new IPowerInfoHandler() {
@Override
public double getLevel()
{
return ticksPassed <= 20 ? ticksPassed / 20.0F : 1.0F;
}