registerCommand(new WhoCommand(this));
registerCommand(new TeamCommand(this));
registerCommand(new ShowTileCommand(this));
registerCommand(new ShowEntityCommand(this));
registerCommand(new RulerCommand(this));
registerCommand(new ShowValidTargetsCommand(this));
registerCommand(new AddBotCommand(this));
registerCommand(new CheckBVCommand(this));
registerCommand(new NukeCommand(this));
// register terrain processors