Package megamek.common.verifier

Examples of megamek.common.verifier.TestMech


        // we can only test meks and vehicles right now
        if ((entity instanceof Mech) || (entity instanceof Tank)) {
            TestEntity testEntity = null;
            entity.restore();
            if (entity instanceof Mech) {
                testEntity = new TestMech((Mech) entity, Server.entityVerifier.mechOption, null);
            }
            if (entity instanceof VTOL) {
                testEntity = new TestTank((Tank) entity, Server.entityVerifier.tankOption, null);// not
            }
            // implemented
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        StringBuffer sb = new StringBuffer(readout);
        m_mechView.setText(readout);
        if((entity instanceof Mech) || (entity instanceof Tank)) {
            TestEntity testEntity = null;
            if (entity instanceof Mech) {
                testEntity = new TestMech((Mech)entity, entityVerifier.mechOption, null);
            }
            if (entity instanceof Tank) {
                testEntity = new TestTank((Tank)entity, entityVerifier.tankOption, null);
            }
            if (!testEntity.correctEntity(sb, !m_clientgui.getClient().game.getOptions().booleanOption("is_eq_limits"))) {
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        StringBuffer sb = new StringBuffer(readout);
        m_mechView.setText(readout);
        if (entity instanceof Mech || entity instanceof Tank) {
            TestEntity testEntity = null;
            if (entity instanceof Mech)
                testEntity = new TestMech((Mech) entity,
                        entityVerifier.mechOption, null);
            else
                // entity instanceof Tank
                testEntity = new TestTank((Tank) entity,
                        entityVerifier.tankOption, null);
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        StringBuffer sb = new StringBuffer(readout);
        m_mechView.setText(readout);
        if (entity instanceof Mech || entity instanceof Tank) {
            TestEntity testEntity = null;
            if (entity instanceof Mech) {
                testEntity = new TestMech((Mech) entity,
                        entityVerifier.mechOption, null);
            } else {
                // entity instanceof Tank
                testEntity = new TestTank((Tank) entity,
                        entityVerifier.tankOption, null);
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        ms.setCanon(e.isCanon());
        // we can only test meks and vehicles right now
        if ((e instanceof Mech) || (e instanceof Tank)) {
            TestEntity testEntity = null;
            if (e instanceof Mech) {
                testEntity = new TestMech((Mech) e, entityVerifier.mechOption,
                        null);
            } else {
                testEntity = new TestTank((Tank) e, entityVerifier.tankOption,
                        null);
            }
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                        MechView mechView = new MechView(entity, false);
                        StringBuffer sb = new StringBuffer(mechView.getMechReadout());
                        if ((entity instanceof Mech) || (entity instanceof Tank)) {
                            TestEntity testEntity = null;
                            if (entity instanceof Mech) {
                                testEntity = new TestMech((Mech) entity,entityVerifier.mechOption, null);
                            }
                            if (entity instanceof Tank) {
                                testEntity = new TestTank((Tank) entity,entityVerifier.tankOption, null);
                            }
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        StringBuffer sb = new StringBuffer(readout);
        m_mechView.setText(readout);
        if(entity instanceof Mech || entity instanceof Tank) {
            TestEntity testEntity = null;
            if (entity instanceof Mech) {
                testEntity = new TestMech((Mech)entity, entityVerifier.mechOption, null);
            }
            if (entity instanceof Tank) {
                testEntity = new TestTank((Tank)entity, entityVerifier.tankOption, null);
            }
            if (!testEntity.correctEntity(sb, !m_clientgui.getClient().game.getOptions().booleanOption("is_eq_limits"))) {
View Full Code Here

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