Package megamek.common.net

Examples of megamek.common.net.Packet


        Enumeration<Entity> iter = loadedUnits.elements();
        while (iter.hasMoreElements()) {
            data[index++] = new Integer((iter.nextElement()).getId());
        }

        send(new Packet(Packet.COMMAND_ENTITY_DEPLOY, data));
        flushConn();
    }
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        Object[] data = new Object[2];

        data[0] = new Integer(aen);
        data[1] = attacks;

        send(new Packet(Packet.COMMAND_ENTITY_ATTACK, data));
        flushConn();
    }
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     */
    public void sendGameOptions(String password, Vector<IBasicOption> options) {
        final Object[] data = new Object[2];
        data[0] = password;
        data[1] = options;
        send(new Packet(Packet.COMMAND_SENDING_GAME_SETTINGS, data));
    }
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    /**
     * Send the game settings to the server
     */
    public void sendMapSettings(MapSettings settings) {
        send(new Packet(Packet.COMMAND_SENDING_MAP_SETTINGS, settings));
    }
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    /**
     * Send the planetary Conditions to the server
     */
    public void sendPlanetaryConditions(PlanetaryConditions conditions) {
        send(new Packet(Packet.COMMAND_SENDING_PLANETARY_CONDITIONS, conditions));
    }
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    /**
     * Send the game settings to the server
     */
    public void sendMapQuery(MapSettings query) {
        send(new Packet(Packet.COMMAND_QUERY_MAP_SETTINGS, query));
    }
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    /**
     * Broadcast a general chat message from the local player
     */
    public void sendChat(String message) {
        send(new Packet(Packet.COMMAND_CHAT, message));
        flushConn();
    }
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    /**
     * Sends a "player done" message to the server.
     */
    public synchronized void sendDone(boolean done) {
        send(new Packet(Packet.COMMAND_PLAYER_READY, new Boolean(done)));
        flushConn();
    }
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    /**
     * Sends a "reroll initiative" message to the server.
     */
    public void sendRerollInitiativeRequest() {
        send(new Packet(Packet.COMMAND_REROLL_INITIATIVE));
    }
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                player.getColorIndex());
        PreferenceManager.getClientPreferences().setLastPlayerCategory(
                player.getCamoCategory());
        PreferenceManager.getClientPreferences().setLastPlayerCamoName(
                player.getCamoFileName());
        send(new Packet(Packet.COMMAND_PLAYER_UPDATE, player));
    }
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