pr.rollRight = Compute.d6(2);
} else if (aaa instanceof PushAttackAction) {
PushAttackAction paa = (PushAttackAction) aaa;
toHit = paa.toHit(game);
} else if (aaa instanceof TripAttackAction) {
TripAttackAction paa = (TripAttackAction) aaa;
toHit = paa.toHit(game);
} else if (aaa instanceof LayExplosivesAttackAction) {
LayExplosivesAttackAction leaa = (LayExplosivesAttackAction) aaa;
toHit = leaa.toHit(game);
damage = LayExplosivesAttackAction.getDamageFor(ae);
} else if (aaa instanceof ThrashAttackAction) {