// if this is mutual fire, draw a half-and-half line
for (Enumeration<EntityAction> iter = m_game.getActions(); iter
.hasMoreElements();) {
EntityAction action = iter.nextElement();
if (action instanceof AttackAction) {
AttackAction otherAttack = (AttackAction) action;
if (attack.getEntityId() == otherAttack.getTargetId()
&& otherAttack.getEntityId() == attack.getTargetId()) {
// attackTarget _must_ be an entity since it's shooting back
// (?)
Entity attackTarget = m_game.getEntity(otherAttack
.getEntityId());
g.setColor(PlayerColors.getColor(attackTarget.getOwner()
.getColorIndex()));
xPoints[0] = xPoints[3];