// Shots that miss an entity can set fires.
// Buildings can't be accidentally ignited,
// and some weapons can't ignite fires.
if (entityTarget != null
&& (bldg == null && wtype.getFireTN() != TargetRoll.IMPOSSIBLE)) {
server.tryIgniteHex(target.getPosition(), subjectId, true, false, new TargetRoll(wtype.getFireTN(), wtype.getName()),
3, vPhaseReport);
}
//shots that miss an entity can also potential cause explosions in a heavy industrial hex
server.checkExplodeIndustrialZone(target.getPosition(), vPhaseReport);