// intialize based world style settings
validateSettingsAgainstWorldStyle(generator);
// stacks of materials
itemsTreasureInSewers = new MaterialStack("Treasure_In_Sewers");
itemsTreasureInBunkers = new MaterialStack("Treasure_In_Bunkers");
itemsTreasureInMines = new MaterialStack("Treasure_In_Mines");
// see if the new configuration is out there?
// // find the files
// File pluginFolder = generator.getPlugin().getDataFolder();
// if (pluginFolder.isDirectory()) {