// highest special place
int maxHeight = Integer.MIN_VALUE;
int maxHeightX = -1;
int maxHeightZ = -1;
HeightState maxState = HeightState.BUILDING;
// lowest special place
int minHeight = Integer.MAX_VALUE;
int minHeightX = -1;
int minHeightZ = -1;
HeightState minState = HeightState.BUILDING;
// is this natural or buildable?
for (int x = 0; x < PlatMap.Width; x++) {
for (int z = 0; z < PlatMap.Width; z++) {
PlatLot current = platmap.getLot(x, z);