int platZ) {
if (generator.settings.includeDecayedBuildings)
destroyLot(generator, generator.streetLevel - 1, generator.streetLevel + 3);
// what type of balloon?
BalloonProvider balloons = generator.balloonProvider;
if (manyBalloons) {
balloons.generateBalloon(generator, chunk, context, 7 + chunkOdds.getRandomInt(2), generator.streetLevel + 5, 3, chunkOdds);
balloons.generateBalloon(generator, chunk, context, 7 + chunkOdds.getRandomInt(2), generator.streetLevel + 5, 12, chunkOdds);
balloons.generateBalloon(generator, chunk, context, 3, generator.streetLevel + 5, 7 + chunkOdds.getRandomInt(2), chunkOdds);
balloons.generateBalloon(generator, chunk, context, 12, generator.streetLevel + 5, 7 + chunkOdds.getRandomInt(2), chunkOdds);
} else {
balloons.generateBlimp(generator, chunk, context, generator.streetLevel + 5, chunkOdds);
}
}