platmap.setLot(x, z, new MineEntranceLot(platmap, platmap.originX + x, platmap.originZ + z));
break;
case HIGHLAND:
// Radio towers
if (generator.settings.includeBuildings)
platmap.setLot(x, z, new RadioTowerLot(platmap, platmap.originX + x, platmap.originZ + z));
break;
case PEAK:
// Old castle
if (generator.settings.includeBuildings)
platmap.setLot(x, z, new OldCastleLot(platmap, platmap.originX + x, platmap.originZ + z));