}
protected PlatLot createSurfaceBuildingLot(WorldGenerator generator, PlatMap platmap, int x, int z, HeightInfo heights) {
if (generator.settings.includeHouses)
if (platmap.getOddsGenerator().flipCoin())
return new MountainShackLot(platmap, x, z);
else
return new MountainTentLot(platmap, x, z);
return null;
}