// //TODO Statue overlooking the city?
// break;
case MIDLAND:
// Mine entrance
if (generator.settings.includeMines)
platmap.setLot(x, z, new MineEntranceLot(platmap, platmap.originX + x, platmap.originZ + z));
break;
case HIGHLAND:
// Radio towers
if (generator.settings.includeBuildings)
platmap.setLot(x, z, new RadioTowerLot(platmap, platmap.originX + x, platmap.originZ + z));