populateSpecial(generator, platmap, minHeightX, minHeight, minHeightZ, minState);
}
protected PlatLot createBuriedBuildingLot(WorldGenerator generator, PlatMap platmap, int x, int z, boolean firstOne) {
if (generator.settings.includeBunkers)
return new BunkerLot(platmap, x, z, firstOne);
return null;
}