return new AstralForestFernLot(platmap, chunkX, chunkZ, populationChance);
case HEDGE:
return new AstralForestHedgeLot(platmap, chunkX, chunkZ, populationChance);
case CANOPY:
default:
return new AstralForestCanopyLot(platmap, chunkX, chunkZ, populationChance);
}
}