Package mdesl.graphics

Examples of mdesl.graphics.SpriteBatch


      e.printStackTrace();
      System.exit(0);
    }
    glClearColor(0.5f, .5f, .5f, 1f);
    //create our sprite batch
    batch = new SpriteBatch();
  }
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    System.out.println(VERT_SHADER);
    System.out.println();
    System.out.println(FRAG_SHADER);
   
    batch = new SpriteBatch(shader, 1000);
   
   
    try {
      tex0 = new Texture(Util.getResource("res/dirt.png"));
      tex1 = new Texture(Util.getResource("res/grass.png"));
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      //GL uses lower left coords... we use upper-left for textures, so we need to flip Y
     
    } catch (IOException e) {
      throw new RuntimeException("couldn't decode textures");
    }
    batch = new SpriteBatch();

    renderSlider();
  }
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      Sys.alert("Error", "Could not decode font!");
      e.printStackTrace();
      System.exit(0);
    }
    //create our sprite batch
    batch = new SpriteBatch();
  }
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      //Good idea to log any warnings if they exist
      if (program.getLog().length()!=0)
        System.out.println(program.getLog());
     
      //create our sprite batch
      batch = new SpriteBatch(program);
    } catch (Exception e) {
      //simple exception handling...
      e.printStackTrace();
      System.exit(0);
    }
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      //Good idea to log any warnings if they exist
      if (program.getLog().length()!=0)
        System.out.println(program.getLog());
     
      //create our sprite batch
      batch = new SpriteBatch(program);
    } catch (Exception e) {
      //simple exception handling...
      e.printStackTrace();
      System.exit(0);
    }
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      program.setUniformi("u_texture1", 1);
      program.setUniformi("u_mask", 2);
      program.setUniformf("time", tick);
     
      //create our sprite batch
      batch = new SpriteBatch(program);
    } catch (Exception e) {
      //simple exception handling...
      e.printStackTrace();
      System.exit(0);
    }
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      //set our sampler2D uniforms
      program.setUniformi("u_texture1", 1);
      program.setUniformi("u_mask", 2);
     
      //create our sprite batch
      batch = new SpriteBatch(program);
    } catch (Exception e) {
      //simple exception handling...
      e.printStackTrace();
      System.exit(0);
    }
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    } catch (IOException e) {
      throw new RuntimeException("couldn't decode texture");
    }
   
    glClearColor(0.5f, .5f, .5f, 1f);
    batch = new SpriteBatch();
  }
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      blurShader.use();
      blurShader.setUniformf("dir", 0f, 0f); //direction of blur; nil for now
      blurShader.setUniformf("resolution", FBO_SIZE); //size of FBO texture
      blurShader.setUniformf("radius", radius); //radius of blur
     
      batch = new SpriteBatch();
    } catch (Exception e) {
      //simple exception handling...
      e.printStackTrace();
      System.exit(0);
    }
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