Package mdesl.graphics

Examples of mdesl.graphics.SpriteBatch


      //Good idea to log any warnings if they exist
      if (program.getLog().length()!=0)
        System.out.println(program.getLog());
     
      //create our sprite batch
      batch = new SpriteBatch(program);
    } catch (Exception e) {
      //simple exception handling...
      e.printStackTrace();
      System.exit(0);
    }
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      //light/ambient colors
      shader.setUniformf("LightColor", LIGHT_COLOR);
      shader.setUniformf("AmbientColor", AMBIENT_COLOR);
      shader.setUniformf("Falloff", FALLOFF);
     
      batch = new SpriteBatch(shader);
    } catch (Exception e) {
      //simple exception handling...
      e.printStackTrace();
      System.exit(0);
    }
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        reload();
     
      terrain = new TerrainMesh(Util.getResource("res/height.png"));
      terrain.create(1, 55f, 25f);
     
      batch = new SpriteBatch();
     
      //in Photoshop, we included a small white box at the bottom right of our font sheet
      //we will use this to draw lines and rectangles within the same batch as our text
      rect = new TextureRegion(fontTex, fontTex.getWidth()-2, fontTex.getHeight()-2, 1, 1);
     
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