Package mapwriter.region

Examples of mapwriter.region.RegionManager$LruCache


    this.mapTexture = newMapTexture;
    if (oldMapTexture != null) {
      oldMapTexture.close();
    }
    this.executor = new BackgroundExecutor();
    this.regionManager = new RegionManager(this.worldDir, this.imageDir, this.blockColours, this.minZoom, this.maxZoom);
   
    UndergroundTexture oldTexture = this.undergroundMapTexture;
    UndergroundTexture newTexture = new UndergroundTexture(this, this.textureSize, this.linearTextureScalingEnabled);
    this.undergroundMapTexture = newTexture;
    if (oldTexture != null) {
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    // mapTexture depends on config being loaded
    this.mapTexture = new MapTexture(this.textureSize, this.linearTextureScalingEnabled);
    this.undergroundMapTexture = new UndergroundTexture(this, this.textureSize, this.linearTextureScalingEnabled);
    this.reloadBlockColours();
    // region manager depends on config, mapTexture, and block colours
    this.regionManager = new RegionManager(this.worldDir, this.imageDir, this.blockColours, this.minZoom, this.maxZoom);
    // overlay manager depends on mapTexture
    this.miniMap = new MiniMap(this);
    this.miniMap.view.setDimension(this.mc.thePlayer.dimension);
   
    this.chunkManager = new ChunkManager(this);
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