Package mapwriter

Source Code of mapwriter.Mw

package mapwriter;

import mapwriter.forge.MwConfig;
import mapwriter.forge.MwForge;
import mapwriter.forge.MwKeyHandler;
import mapwriter.gui.MwGui;
import mapwriter.gui.MwGuiMarkerDialog;
import mapwriter.map.*;
import mapwriter.overlay.OverlaySlime;
import mapwriter.region.BlockColours;
import mapwriter.region.RegionManager;
import mapwriter.tasks.CloseRegionManagerTask;
import net.minecraft.client.Minecraft;
import net.minecraft.client.gui.GuiGameOver;
import net.minecraft.client.settings.KeyBinding;
import net.minecraft.server.integrated.IntegratedServer;
import net.minecraft.util.ChatComponentText;
import net.minecraft.world.World;
import net.minecraft.world.chunk.Chunk;

import java.io.File;
import java.util.ArrayList;
import java.util.List;

/*

data transfers
---------------
chunk image (16x16 int[]) -> texture (512x512 GL texture)  | every chunk update
region file png -> texture (512x512 GL texture)        | on region load (slow, disk access)
texture (512x512 GL texture) -> region file png        | on region unload (slow, disk access)
chunk (Chunk object) -> anvil save file            | on chunk unload, separate thread handled by minecraft

background thread
------------------
performs all data transfers except Chunk->Anvil, which is handled by ThreadedFileIOBase in minecraft.
regions created in main thread when necessary, but filled from the background thread.

initialization
--------------
init()
  Called once only.
  - registers event and key handlers
  - loads configuration
  - inits marker manager
  - inits commands
  - inits chunkQueue

onClientLoggedIn()
  Called upon entry to each world.
  - inits executor
  - inits overlay
  - inits anvil save handler
  - inits regionMap

onConnectionClosed()
  Called on every exit from world.
  - closes chunkLoader
  - closes regionMap
  - closes overlay
  - saves markermanager
  - saves config
  - closes executor
  - flush chunkQueue

Every hook and event handler should be enclosed in an 'if (this.ready)' statement to ensure that all
components are initialised.
One exception is the fillChunk handler which adds chunks to the chunkQueue so that they can be processed
after initialization. This is so that no chunks are skipped if the chunks are loaded before the player is
logged in.
 
*/

public class Mw {
 
  public Minecraft mc = null;
 
  // server information
  public String worldName = "default";
  private String serverName = "default";
  private int serverPort = 0;
 
  // configuration files (global and world specific)
  public MwConfig config;
  public MwConfig worldConfig = null;
 
  // directories
  private final File configDir;
  private final File saveDir;
  public File worldDir = null;
  public File imageDir = null;
 
  // configuration options
  public boolean linearTextureScalingEnabled = true;
  public int coordsMode = 0;
  public boolean undergroundMode = false;
  public boolean teleportEnabled = true;
  public String teleportCommand = "tp";
  public int defaultTeleportHeight = 80;
  public int maxZoom = 5;
  public int minZoom = -5;
  public boolean useSavedBlockColours = false;
  public int maxChunkSaveDistSq = 128 * 128;
  public boolean mapPixelSnapEnabled = true;
  public int textureSize = 2048;
  public int configTextureSize = 2048;
  public int maxDeathMarkers = 3;
  public int chunksPerTick = 5;
  public boolean portNumberInWorldNameEnabled = true;
  public String saveDirOverride = "";
  public boolean regionFileOutputEnabledSP = true;
  public boolean regionFileOutputEnabledMP = true;
  public int backgroundTextureMode = 0;
  //public boolean lightingEnabled = false;
 
  // flags and counters
  private boolean onPlayerDeathAlreadyFired = false;
  public boolean ready = false;
  public boolean multiplayer = false;
  public int tickCounter = 0;
 
  // list of available dimensions
  public List<Integer> dimensionList = new ArrayList<Integer>();
 
  // player position and heading
  public double playerX = 0.0;
  public double playerZ = 0.0;
  public double playerY = 0.0;
  public int playerXInt = 0;
  public int playerYInt = 0;
  public int playerZInt = 0;
  public double playerHeading = 0.0;
  public int playerDimension = 0;
  public double mapRotationDegrees = 0.0;
 
  // constants
  public final static String catWorld = "world";
  public final static String catMarkers = "markers";
  public final static String catOptions = "options";
  public final static String worldDirConfigName = "mapwriter.cfg";
  public final static String blockColourSaveFileName = "MapWriterBlockColours.txt";
  public final static String blockColourOverridesFileName = "MapWriterBlockColourOverrides.txt";
 
  // instances of components
  public MapTexture mapTexture = null;
  public UndergroundTexture undergroundMapTexture = null;
  public BackgroundExecutor executor = null;
  public MiniMap miniMap = null;
  public MarkerManager markerManager = null;
  public BlockColours blockColours = null;
  public RegionManager regionManager = null;
  public ChunkManager chunkManager = null;
  public Trail playerTrail = null;
 
  public static Mw instance;
 
  public Mw(MwConfig config) {
    // client only initialization
    // oops, no idea why I was using a ModLoader method to get the Minecraft instance before
    this.mc = Minecraft.getMinecraft();
   
    // load config
    this.config = config;
   
    // create base save directory
    this.saveDir = new File(this.mc.mcDataDir, "saves");
    this.configDir = new File(this.mc.mcDataDir, "config");
   
    this.ready = false;
   
    RegionManager.logger = MwForge.logger;
   
    instance = this;
  }
 
  public String getWorldName() {
    String worldName;
    if (this.multiplayer) {
      if (this.portNumberInWorldNameEnabled) {
        worldName = String.format("%s_%d", this.serverName, this.serverPort);
      } else {
        worldName = String.format("%s", this.serverName);
      }
     
    } else {
      // cannot use this.mc.theWorld.getWorldInfo().getWorldName() as it
      // is set statically to "MpServer".
      IntegratedServer server = this.mc.getIntegratedServer();
      worldName = (server != null) ? server.getFolderName() : "sp_world";
    }
   
    // strip invalid characters from the server name so that it
    // can't be something malicious like '..\..\..\windows\'
    worldName = MwUtil.mungeString(worldName);
   
    // if something went wrong make sure the name is not blank
    // (causes crash on start up due to empty configuration section)
    if (worldName == "") {
      worldName = "default";
    }
    return worldName;
  }
 
  public void loadConfig() {
    this.config.load();
    this.linearTextureScalingEnabled = this.config.getOrSetBoolean(catOptions, "linearTextureScaling", this.linearTextureScalingEnabled);
    this.useSavedBlockColours = this.config.getOrSetBoolean(catOptions, "useSavedBlockColours", this.useSavedBlockColours);
    this.teleportEnabled = this.config.getOrSetBoolean(catOptions, "teleportEnabled", this.teleportEnabled);
    this.teleportCommand = this.config.get(catOptions, "teleportCommand", this.teleportCommand).getString();
    this.coordsMode = this.config.getOrSetInt(catOptions, "coordsMode", this.coordsMode, 0, 2);
    this.maxChunkSaveDistSq = this.config.getOrSetInt(catOptions, "maxChunkSaveDistSq", this.maxChunkSaveDistSq, 1, 256 * 256);
    this.mapPixelSnapEnabled = this.config.getOrSetBoolean(catOptions, "mapPixelSnapEnabled", this.mapPixelSnapEnabled);
    this.maxDeathMarkers = this.config.getOrSetInt(catOptions, "maxDeathMarkers", this.maxDeathMarkers, 0, 1000);
    this.chunksPerTick = this.config.getOrSetInt(catOptions, "chunksPerTick", this.chunksPerTick, 1, 500);
    this.saveDirOverride = this.config.get(catOptions, "saveDirOverride", this.saveDirOverride).getString();
    this.portNumberInWorldNameEnabled = config.getOrSetBoolean(catOptions, "portNumberInWorldNameEnabled", this.portNumberInWorldNameEnabled);
    this.undergroundMode = this.config.getOrSetBoolean(catOptions, "undergroundMode", this.undergroundMode);
    this.regionFileOutputEnabledSP = this.config.getOrSetBoolean(catOptions, "regionFileOutputEnabledSP", this.regionFileOutputEnabledSP);
    this.regionFileOutputEnabledMP = this.config.getOrSetBoolean(catOptions, "regionFileOutputEnabledMP", this.regionFileOutputEnabledMP);
    this.backgroundTextureMode = this.config.getOrSetInt(catOptions, "backgroundTextureMode", this.backgroundTextureMode, 0, 1);
    //this.lightingEnabled = this.config.getOrSetBoolean(catOptions, "lightingEnabled", this.lightingEnabled);
   
    this.maxZoom = this.config.getOrSetInt(catOptions, "zoomOutLevels", this.maxZoom, 1, 256);
    this.minZoom = -this.config.getOrSetInt(catOptions, "zoomInLevels", -this.minZoom, 1, 256);
   
    this.configTextureSize = this.config.getOrSetInt(catOptions, "textureSize", this.configTextureSize, 1024, 8192);
    this.setTextureSize();
  }
 
  public void loadWorldConfig() {
    // load world specific config file
    File worldConfigFile = new File(this.worldDir, worldDirConfigName);
    this.worldConfig = new MwConfig(worldConfigFile);
    this.worldConfig.load();
   
    this.dimensionList.clear();
    this.worldConfig.getIntList(catWorld, "dimensionList", this.dimensionList);
    this.addDimension(0);
    this.cleanDimensionList();
  }
 
  public void saveConfig() {
    this.config.setBoolean(catOptions, "linearTextureScaling", this.linearTextureScalingEnabled);
    this.config.setBoolean(catOptions, "useSavedBlockColours", this.useSavedBlockColours);
    this.config.setInt(catOptions, "textureSize", this.configTextureSize);
    this.config.setInt(catOptions, "coordsMode", this.coordsMode);
    this.config.setInt(catOptions, "maxChunkSaveDistSq", this.maxChunkSaveDistSq);
    this.config.setBoolean(catOptions, "mapPixelSnapEnabled", this.mapPixelSnapEnabled);
    this.config.setInt(catOptions, "maxDeathMarkers", this.maxDeathMarkers);
    this.config.setInt(catOptions, "chunksPerTick", this.chunksPerTick);
    this.config.setBoolean(catOptions, "undergroundMode", this.undergroundMode);
    this.config.setInt(catOptions, "backgroundTextureMode", this.backgroundTextureMode);
    //this.config.setBoolean(catOptions, "lightingEnabled", this.lightingEnabled);
   
    this.config.save()
  }
 
  public void saveWorldConfig() {
    this.worldConfig.setIntList(catWorld, "dimensionList", this.dimensionList);
    this.worldConfig.save();
  }
 
  public void setTextureSize() {
    if (this.configTextureSize != this.textureSize) {
      int maxTextureSize = Render.getMaxTextureSize();
      int textureSize = 1024;
      while ((textureSize <= maxTextureSize) && (textureSize <= this.configTextureSize)) {
        textureSize *= 2;
      }
      textureSize /= 2;
     
      MwUtil.log("GL reported max texture size = %d", maxTextureSize);
      MwUtil.log("texture size from config = %d", this.configTextureSize);
      MwUtil.log("setting map texture size to = %d", textureSize);
     
      this.textureSize = textureSize;
      if (this.ready) {
        // if we are already up and running need to close and reinitialize the map texture and
        // region manager.
        this.reloadMapTexture();
      }
    }
  }
 
  // update the saved player position and orientation
  // called every tick
  public void updatePlayer() {
    // get player pos
    this.playerX = (double) this.mc.thePlayer.posX;
    this.playerY = (double) this.mc.thePlayer.posY;
    this.playerZ = (double) this.mc.thePlayer.posZ;
    this.playerXInt = (int) Math.floor(this.playerX);
    this.playerYInt = (int) Math.floor(this.playerY);
    this.playerZInt = (int) Math.floor(this.playerZ);
   
    // rotationYaw of 0 points due north, we want it to point due east instead
    // so add pi/2 radians (90 degrees)
    this.playerHeading = Math.toRadians(this.mc.thePlayer.rotationYaw) + (Math.PI / 2.0D);
    this.mapRotationDegrees = -this.mc.thePlayer.rotationYaw + 180;
   
    // set by onWorldLoad
    //this.playerDimension = this.mc.theWorld.provider.dimensionId;
  }
 
  public void addDimension(int dimension) {
    int i = this.dimensionList.indexOf(dimension);
    if (i < 0) {
      this.dimensionList.add(dimension);
    }
  }
 
  public void cleanDimensionList() {
    List<Integer> dimensionListCopy = new ArrayList<Integer>(this.dimensionList);
    this.dimensionList.clear();
    for (int dimension : dimensionListCopy) {
      this.addDimension(dimension);
    }
  }
 
  public void toggleMarkerMode() {
    this.markerManager.nextGroup();
    this.markerManager.update();
    this.mc.thePlayer.addChatMessage(new ChatComponentText("group " + this.markerManager.getVisibleGroupName() + " selected"));
  }
 
  // cheap and lazy way to teleport...
  public void teleportTo(int x, int y, int z) {
    if (this.teleportEnabled) {
      this.mc.thePlayer.sendChatMessage(String.format("/%s %d %d %d", this.teleportCommand, x, y, z));
    } else {
      MwUtil.printBoth("teleportation is disabled in mapwriter.cfg");
    }
  }
 
  public void warpTo(String name) {
    if (this.teleportEnabled) {
      //MwUtil.printBoth(String.format("warping to %s", name));
      this.mc.thePlayer.sendChatMessage(String.format("/warp %s", name));
    } else {
      MwUtil.printBoth("teleportation is disabled in mapwriter.cfg");
    }
  }
 
  public void teleportToMapPos(MapView mapView, int x, int y, int z) {
    if (!this.teleportCommand.equals("warp")) {
      double scale = mapView.getDimensionScaling(this.playerDimension);
      this.teleportTo((int) (x / scale), y, (int) (z / scale));
    } else {
      MwUtil.printBoth("teleport command is set to 'warp', can only warp to markers");
    }
  }
 
  public void teleportToMarker(Marker marker) {
    if (this.teleportCommand.equals("warp")) {
      this.warpTo(marker.name);
    } else if (marker.dimension == this.playerDimension) {
      this.teleportTo(marker.x, marker.y, marker.z);
    } else {
      MwUtil.printBoth("cannot teleport to marker in different dimension");
    }
  }
 
  public void loadBlockColourOverrides(BlockColours bc) {
    File f = new File(this.configDir, blockColourOverridesFileName);
    if (f.isFile()) {
      MwUtil.logInfo("loading block colour overrides file %s", f);
      bc.loadFromFile(f);
    } else {
      MwUtil.logInfo("recreating block colour overrides file %s", f);
      BlockColours.writeOverridesFile(f);
      if (f.isFile()) {
        bc.loadFromFile(f);
      } else {
        MwUtil.logError("could not load block colour overrides from file %s", f);
      }
    }
  }
 
  public void saveBlockColours(BlockColours bc) {
    File f = new File(this.configDir, blockColourSaveFileName);
    MwUtil.logInfo("saving block colours to '%s'", f);
    bc.saveToFile(f);
  }
 
  public void reloadBlockColours() {
    BlockColours bc = new BlockColours();
    File f = new File(this.configDir, blockColourSaveFileName);
    if (this.useSavedBlockColours && f.isFile()) {
      // load block colours from file
      MwUtil.logInfo("loading block colours from %s", f);
      bc.loadFromFile(f);
      this.loadBlockColourOverrides(bc);
    } else {
      // generate block colours from current texture pack
      MwUtil.logInfo("generating block colours");
      // block type overrides need to be loaded before the block colours are generated
      this.loadBlockColourOverrides(bc);
      BlockColourGen.genBlockColours(bc);
      // load overrides again to override block and biome colours
      this.loadBlockColourOverrides(bc);
      this.saveBlockColours(bc);
    }
    this.blockColours = bc;
  }
 
  public void reloadMapTexture() {
    this.executor.addTask(new CloseRegionManagerTask(this.regionManager));
    this.executor.close();
    MapTexture oldMapTexture = this.mapTexture;
    MapTexture newMapTexture = new MapTexture(this.textureSize, this.linearTextureScalingEnabled);
    this.mapTexture = newMapTexture;
    if (oldMapTexture != null) {
      oldMapTexture.close();
    }
    this.executor = new BackgroundExecutor();
    this.regionManager = new RegionManager(this.worldDir, this.imageDir, this.blockColours, this.minZoom, this.maxZoom);
   
    UndergroundTexture oldTexture = this.undergroundMapTexture;
    UndergroundTexture newTexture = new UndergroundTexture(this, this.textureSize, this.linearTextureScalingEnabled);
    this.undergroundMapTexture = newTexture;
    if (oldTexture != null) {
      this.undergroundMapTexture.close();
    }
  }
 
  public void setCoordsMode(int mode) {
    this.coordsMode = Math.min(Math.max(0, mode), 2);
  }
 
  public int toggleCoords() {
    this.setCoordsMode((this.coordsMode + 1) % 3);
    return this.coordsMode;
  }
 
  public void toggleUndergroundMode() {
    this.undergroundMode = !this.undergroundMode;
    this.miniMap.view.setUndergroundMode(this.undergroundMode);
  }
 
  public void setServerDetails(String hostname, int port) {
    this.serverName = hostname;
    this.serverPort = port;
  }
 
  ////////////////////////////////
  // Initialization and Cleanup
  ////////////////////////////////
 
  public void load() {
   
    if (this.ready) {
      return;
    }
   
    if ((this.mc.theWorld == null) || (this.mc.thePlayer == null)) {
      MwUtil.log("Mw.load: world or player is null, cannot load yet");
      return;
    }
   
    MwUtil.log("Mw.load: loading...");
   
    IntegratedServer server = this.mc.getIntegratedServer();
    this.multiplayer = (server == null);
   
    this.loadConfig();
   
    this.worldName = this.getWorldName();
   
    // get world and image directories
    File saveDir = this.saveDir;
    if (this.saveDirOverride.length() > 0) {
      File d = new File(this.saveDirOverride);
      if (d.isDirectory()) {
        saveDir = d;
      } else {
        MwUtil.log("error: no such directory %s", this.saveDirOverride);
      }
    }
   
    if (this.multiplayer) {
      this.worldDir = new File(new File(saveDir, "mapwriter_mp_worlds"), this.worldName);
    } else {
      this.worldDir = new File(new File(saveDir, "mapwriter_sp_worlds"), this.worldName);
    }
   
    this.loadWorldConfig();
   
    // create directories
    this.imageDir = new File(this.worldDir, "images");
    if (!this.imageDir.exists()) {
      this.imageDir.mkdirs();
    }
    if (!this.imageDir.isDirectory()) {
      MwUtil.log("Mapwriter: ERROR: could not create images directory '%s'", this.imageDir.getPath());
    }
   
    this.tickCounter = 0;
    this.onPlayerDeathAlreadyFired = false;
   
    //this.multiplayer = !this.mc.isIntegratedServerRunning();
   
    // marker manager only depends on the config being loaded
    this.markerManager = new MarkerManager();
    this.markerManager.load(this.worldConfig, catMarkers);
   
    this.playerTrail = new Trail(this, "player");
   
    // executor does not depend on anything
    this.executor = new BackgroundExecutor();
   
    // mapTexture depends on config being loaded
    this.mapTexture = new MapTexture(this.textureSize, this.linearTextureScalingEnabled);
    this.undergroundMapTexture = new UndergroundTexture(this, this.textureSize, this.linearTextureScalingEnabled);
    this.reloadBlockColours();
    // region manager depends on config, mapTexture, and block colours
    this.regionManager = new RegionManager(this.worldDir, this.imageDir, this.blockColours, this.minZoom, this.maxZoom);
    // overlay manager depends on mapTexture
    this.miniMap = new MiniMap(this);
    this.miniMap.view.setDimension(this.mc.thePlayer.dimension);
   
    this.chunkManager = new ChunkManager(this);
   
    this.ready = true;
   
    //if (!zoomLevelsExist) {
      //printBoth("recreating zoom levels");
      //this.regionManager.recreateAllZoomLevels();
    //}
  }
 
  public void close() {
   
    MwUtil.log("Mw.close: closing...");
   
    if (this.ready) {
      this.ready = false;
     
      this.chunkManager.close();
      this.chunkManager = null;
     
      // close all loaded regions, saving modified images.
      // this will create extra tasks that need to be completed.
      this.executor.addTask(new CloseRegionManagerTask(this.regionManager));
      this.regionManager = null;
     
      MwUtil.log("waiting for %d tasks to finish...", this.executor.tasksRemaining());
      if (this.executor.close()) {
        MwUtil.log("error: timeout waiting for tasks to finish");
      }
      MwUtil.log("done");
     
      this.playerTrail.close();
     
      this.markerManager.save(this.worldConfig, catMarkers);
      this.markerManager.clear();
     
      // close overlay
      this.miniMap.close();
      this.miniMap = null;
     
      this.undergroundMapTexture.close();
      this.mapTexture.close();
     
      this.saveWorldConfig();
      this.saveConfig();
     
      this.tickCounter = 0;

            OverlaySlime.reset(); //Reset the state so the seed will be asked again when we log in
        }
  }
 
  ////////////////////////////////
  // Event handlers
  ////////////////////////////////
 
  public void onWorldLoad(World world) {
    //MwUtil.log("onWorldLoad: %s, name %s, dimension %d",
    //    world,
    //    world.getWorldInfo().getWorldName(),
    //    world.provider.dimensionId);
   
    this.playerDimension = world.provider.dimensionId;
    if (this.ready) {
      this.addDimension(this.playerDimension);
      this.miniMap.view.setDimension(this.playerDimension);
    }
  }
 
  public void onWorldUnload(World world) {
    //MwUtil.log("onWorldUnload: %s, name %s, dimension %d",
    //    world,
    //    world.getWorldInfo().getWorldName(),
    //    world.provider.dimensionId);
  }
 
  public void onTick() {
    this.load();
    if (this.ready && (this.mc.thePlayer != null)) {
     
      this.updatePlayer();
     
      if (this.undergroundMode && ((this.tickCounter % 30) == 0)) {
        this.undergroundMapTexture.update();
      }
     
      // check if the game over screen is being displayed and if so
      // (thanks to Chrixian for this method of checking when the player is dead)
      if (this.mc.currentScreen instanceof GuiGameOver) {
        if (!this.onPlayerDeathAlreadyFired) {
          this.onPlayerDeath();
          this.onPlayerDeathAlreadyFired = true;
        }
      } else if (!(this.mc.currentScreen instanceof MwGui)) {
        // if the player is not dead
        this.onPlayerDeathAlreadyFired = false;
        // if in game (no gui screen) center the minimap on the player and render it.
          this.miniMap.view.setViewCentreScaled(this.playerX, this.playerZ, this.playerDimension);
        this.miniMap.drawCurrentMap();
      }
     
      // process background tasks
      int maxTasks = 50;
      while (!this.executor.processTaskQueue() && (maxTasks > 0)) {
        maxTasks--;
      }
     
      this.chunkManager.onTick();
     
      // update GL texture of mapTexture if updated
      this.mapTexture.processTextureUpdates();
     
      // let the renderEngine know we have changed the bound texture.
        //this.mc.renderEngine.resetBoundTexture();
     
        //if (this.tickCounter % 100 == 0) {
        //  MwUtil.log("tick %d", this.tickCounter);
        //}
        this.playerTrail.onTick();
       
      this.tickCounter++;
    }
  }
 
  // add chunk to the set of loaded chunks
  public void onChunkLoad(Chunk chunk) {
    this.load();
    if ((chunk != null) && (chunk.worldObj instanceof net.minecraft.client.multiplayer.WorldClient)) {
      if (this.ready) {
        this.chunkManager.addChunk(chunk);
      } else {
        MwUtil.logInfo("missed chunk (%d, %d)", chunk.xPosition, chunk.zPosition);
      }
    }
  }
 
  // remove chunk from the set of loaded chunks.
  // convert to mwchunk and write chunk to region file if in multiplayer.
  public void onChunkUnload(Chunk chunk) {
    if (this.ready && (chunk != null) && (chunk.worldObj instanceof net.minecraft.client.multiplayer.WorldClient)) {
      this.chunkManager.removeChunk(chunk);
    }
  }
 
  // from onTick when mc.currentScreen is an instance of GuiGameOver
  // it's the only option to detect death client side
  public void onPlayerDeath() {
    if (this.ready && (this.maxDeathMarkers > 0)) {
      this.updatePlayer();
      int deleteCount = this.markerManager.countMarkersInGroup("playerDeaths") - this.maxDeathMarkers + 1;
      for (int i = 0; i < deleteCount; i++) {
        // delete the first marker found in the group "playerDeaths".
        // as new markers are only ever appended to the marker list this will delete the
        // earliest death marker added.
        this.markerManager.delMarker(null, "playerDeaths");
      }
      this.markerManager.addMarker(MwUtil.getCurrentDateString(), "playerDeaths", this.playerXInt, this.playerYInt, this.playerZInt, this.playerDimension, 0xffff0000);
      this.markerManager.setVisibleGroupName("playerDeaths");
      this.markerManager.update();
    }
  }
 
  public void onKeyDown(KeyBinding kb) {
    // make sure not in GUI element (e.g. chat box)
    if ((this.mc.currentScreen == null) && (this.ready)) {
      //Mw.log("client tick: %s key pressed", kb.keyDescription);
     
      if (kb == MwKeyHandler.keyMapMode) {
        // map mode toggle
        this.miniMap.nextOverlayMode(1);
       
      } else if (kb == MwKeyHandler.keyMapGui) {
        // open map gui
        this.mc.displayGuiScreen(new MwGui(this));
     
      } else if (kb == MwKeyHandler.keyNewMarker) {
        // open new marker dialog
        String group = this.markerManager.getVisibleGroupName();
        if (group.equals("none")) {
          group = "group";
        }
        this.mc.displayGuiScreen(
          new MwGuiMarkerDialog(
            null,
            this.markerManager,
            "",
            group,
            this.playerXInt,
            this.playerYInt,
            this.playerZInt,
            this.playerDimension
          )
        );
     
      } else if (kb == MwKeyHandler.keyNextGroup) {
        // toggle marker mode
        this.markerManager.nextGroup();
        this.markerManager.update();
        this.mc.thePlayer.addChatMessage(new ChatComponentText("group " + this.markerManager.getVisibleGroupName() + " selected"));
       
      } else if (kb == MwKeyHandler.keyTeleport) {
        // set or remove marker
        Marker marker = this.markerManager.getNearestMarkerInDirection(
            this.playerXInt,
            this.playerZInt,
            this.playerHeading);
        if (marker != null) {
          this.teleportToMarker(marker);           
        }
      } else if (kb == MwKeyHandler.keyZoomIn) {
        // zoom in
        this.miniMap.view.adjustZoomLevel(-1);
      } else if (kb == MwKeyHandler.keyZoomOut) {
        // zoom out
        this.miniMap.view.adjustZoomLevel(1);
      } else if (kb == MwKeyHandler.keyUndergroundMode) {
        this.toggleUndergroundMode();
      }
    }
  }
}
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Related Classes of mapwriter.Mw

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