Controllable object = input.getObject();
UUID playerId = input.getPlayerId();
switch (controller) {
case YOU:
PlayerDamagedBySourceWatcher watcher = (PlayerDamagedBySourceWatcher) game.getState().getWatchers().get("PlayerDamagedBySource",playerId);
if (watcher != null ) {
return watcher.hasSourceDoneDamage(object.getId(), game);
}
break;
case OPPONENT:
for (UUID opponentId : game.getOpponents(playerId)) {
watcher = (PlayerDamagedBySourceWatcher) game.getState().getWatchers().get("PlayerDamagedBySource",opponentId);
if (watcher != null ) {
return watcher.hasSourceDoneDamage(object.getId(), game);
}
}
break;
case NOT_YOU:
Player you = game.getPlayer(playerId);
if (you != null) {
for (UUID notYouId : you.getInRange()) {
if (!notYouId.equals(playerId)) {
watcher = (PlayerDamagedBySourceWatcher) game.getState().getWatchers().get("PlayerDamagedBySource",notYouId);
if (watcher != null ) {
return watcher.hasSourceDoneDamage(object.getId(), game);
}
}
}
}
break;
case ANY:
you = game.getPlayer(playerId);
if (you != null) {
for (UUID anyId : you.getInRange()) {
watcher = (PlayerDamagedBySourceWatcher) game.getState().getWatchers().get("PlayerDamagedBySource",anyId);
if (watcher != null ) {
return watcher.hasSourceDoneDamage(object.getId(), game);
}
}
}
return true;
}