this.subtype.add("Spirit");
this.color.setRed(true);
this.power = new MageInt(3);
this.toughness = new MageInt(1);
Ability ability = new SpellCastControllerTriggeredAbility(new DestroyTargetEffect(), filter, true);
ability.addTarget(new TargetNonBasicLandPermanent());
this.addAbility(ability);
}