this.expansionSetCode = "ZEN";
this.subtype.add("Aura");
this.color.setWhite(true);
// Enchant creature
TargetPermanent auraTarget = new TargetCreaturePermanent();
this.getSpellAbility().addTarget(auraTarget);
this.getSpellAbility().addEffect(new AttachEffect(Outcome.BoostCreature));
this.addAbility(new EnchantAbility(auraTarget.getTargetName()));
// Enchanted creature gets +1/+2 and has flying.
SimpleStaticAbility ability = new SimpleStaticAbility(Zone.BATTLEFIELD, new BoostEnchantedEffect(1, 2, Duration.WhileOnBattlefield));
ability.addEffect(new GainAbilityAttachedEffect(FlyingAbility.getInstance(), AttachmentType.AURA));
this.addAbility(ability);
}