return null;
}
protected void selectCombatGroup(UUID defenderId, UUID blockerId, Game game) {
updateGameStatePriority("selectCombatGroup", game);
TargetAttackingCreature target = new TargetAttackingCreature();
game.fireSelectTargetEvent(playerId, "Select attacker to block", target.possibleTargets(null, playerId, game), false, null);
waitForResponse(game);
if (response.getBoolean() != null) {
// do nothing
} else if (response.getUUID() != null) {
CombatGroup group = game.getCombat().findGroup(response.getUUID());