this.color.setWhite(true);
// The next 2 damage that a source of your choice would deal to you and/or permanents you control this turn is dealt to target creature or player instead.
this.getSpellAbility().addEffect(new HarmsWayPreventDamageTargetEffect());
this.getSpellAbility().addTarget(new TargetSource());
this.getSpellAbility().addTarget(new TargetCreatureOrPlayer());
}