this.expansionSetCode = "MBS";
this.subtype.add("Angel");
this.color.setWhite(true);
this.power = new MageInt(4);
this.toughness = new MageInt(4);
Ability ability = new AttacksTriggeredAbility(new GainAbilityControlledEffect(FlyingAbility.getInstance(), Duration.EndOfTurn, new FilterAttackingCreature()), false);
ability.addEffect(new GainAbilityControlledEffect(LifelinkAbility.getInstance(), Duration.EndOfTurn, new FilterAttackingCreature()));
this.addAbility(ability);
}