this.power = new MageInt(2);
this.toughness = new MageInt(2);
// Whenever an artifact is put into a graveyard from the battlefield, you may put a +1/+1 counter on Moriok Rigger.
Ability ability = new ZoneChangeAllTriggeredAbility(Zone.BATTLEFIELD, Zone.BATTLEFIELD, Zone.GRAVEYARD,
new AddCountersSourceEffect(CounterType.P1P1.createInstance(1)), new FilterArtifactPermanent(),
"Whenever an artifact is put into a graveyard from the battlefield, ", true);
this.addAbility(ability);
}