//dlg.updateSize(params.rect.width, params.rect.height);
} else if (dialogType == DialogManager.MTGDialogs.StackDialog) {
//backgroundColor = new Color(0, 255, 255, 60);
backgroundColor = new Color(0, 0, 0, 50);
alpha = 0;
StackDialog dlg = new StackDialog(params);
add(dlg);
dlg.setLocation(X_OFFSET + 10, Y_OFFSET + 10);
//int width = Math.min(params.rect.width - 80, 600);
int width = params.rect.width;
int height = params.rect.height - 80;
dlg.updateSize(width, height);
}
/*
else if (dialogType == DialogManager.MTGDialogs.CombatDialog) {
backgroundColor = new Color(0, 0, 0, 60);
alpha = 0;
CombatDialog dlg = new CombatDialog(params);
add(dlg);
dlg.setLocation(X_OFFSET + 10, Y_OFFSET + 10);
dlg.updateSize(params.rect.width - 80, params.rect.height - 80);
}*/ else if (dialogType == DialogManager.MTGDialogs.ChoiceDialog) {
//backgroundColor = new Color(200, 200, 172, 120);
//backgroundColor = new Color(180, 150, 200, 120);
//backgroundColor = new Color(0, 255, 0, 60);
//backgroundColor = new Color(139, 46, 173, 20);
backgroundColor = new Color(0, 0, 0, 110);
//backgroundColor = new Color(139, 46, 173, 0);
alpha = 0;
ChoiceDialog dlg = new ChoiceDialog(params, "Choose");
add(dlg);
//GameManager.getManager().setCurrentChoiceDlg(dlg);
dlg.setLocation(X_OFFSET + 10, Y_OFFSET + 10);
dlg.updateSize(params.rect.width - 80, params.rect.height - 80);
} else if (dialogType == DialogManager.MTGDialogs.GraveDialog) {
backgroundColor = new Color(0, 0, 0, 110);
alpha = 0;
ChoiceDialog dlg = new ChoiceDialog(params, "Graveyard");
add(dlg);
dlg.setLocation(X_OFFSET + 10, Y_OFFSET + 10);
dlg.updateSize(params.rect.width - 80, params.rect.height - 80);
} else if (dialogType == DialogManager.MTGDialogs.ExileDialog) {
backgroundColor = new Color(250, 250, 250, 50);
alpha = 0;
ChoiceDialog dlg = new ChoiceDialog(params, "Exile");
add(dlg);
dlg.setLocation(X_OFFSET + 10, Y_OFFSET + 10);
dlg.updateSize(params.rect.width - 80, params.rect.height - 80);
} else if (dialogType == DialogManager.MTGDialogs.EmblemsDialog) {
backgroundColor = new Color(0, 0, 50, 110);
alpha = 0;
ChoiceDialog dlg = new ChoiceDialog(params, "Command Zone (Commander and Emblems)");
add(dlg);
dlg.setLocation(X_OFFSET + 10, Y_OFFSET + 10);
dlg.updateSize(params.rect.width - 80, params.rect.height - 80);
} /*else if (dialogType == DialogManager.MTGDialogs.GraveDialog) {
backgroundColor = new Color(20, 20, 20, 120);
alpha = 0;
GraveDialog dlg = new GraveDialog(params);