Package mage.abilities.mana

Examples of mage.abilities.mana.DynamicManaAbility


    public SerrasSanctum(UUID ownerId) {
        super(ownerId, 325, "Serra's Sanctum", Rarity.RARE, new CardType[]{CardType.LAND}, "");
        this.expansionSetCode = "USG";
        this.supertype.add("Legendary");

        DynamicManaAbility ability = new DynamicManaAbility(Mana.WhiteMana, new PermanentsOnBattlefieldCount(filter));
        this.addAbility(ability);
    }
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    public GaeasCradle(UUID ownerId) {
        super(ownerId, 321, "Gaea's Cradle", Rarity.RARE, new CardType[]{CardType.LAND}, "");
        this.expansionSetCode = "USG";
        this.supertype.add("Legendary");

        DynamicManaAbility ability = new DynamicManaAbility(Mana.GreenMana, new PermanentsOnBattlefieldCount(filter));
        this.addAbility(ability);
    }
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        // Defender
        this.addAbility(DefenderAbility.getInstance());

        // {tap}: Add X mana in any combination of colors to your mana pool, where X is the number of creatures with defender you control.
        this.addAbility(new DynamicManaAbility(new Mana(0,0,0,0,0,0,1), new PermanentsOnBattlefieldCount(filter), new TapSourceCost(),
        "Add X mana in any combination of colors to your mana pool, where X is the number of creatures with defender you control."));
    }
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        this.color.setGreen(true);
        this.power = new MageInt(0);
        this.toughness = new MageInt(4);

        this.addAbility(DefenderAbility.getInstance());
        this.addAbility(new DynamicManaAbility(Mana.GreenMana, new PermanentsOnBattlefieldCount(filter)));
    }
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        this.color.setGreen(true);
        this.power = new MageInt(1);
        this.toughness = new MageInt(1);

        // {T}: Add {G} to your mana pool for each Elf on the battlefield.
        this.addAbility(new DynamicManaAbility(Mana.GreenMana, new PermanentsOnBattlefieldCount(filter)));
    }
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        this.color.setGreen(true);
        this.power = new MageInt(2);
        this.toughness = new MageInt(1);
   
        // {tap}: Add {G} to your mana pool for each Forest you control.
    this.addAbility(new DynamicManaAbility(Mana.GreenMana, new PermanentsOnBattlefieldCount(filter)));
    }
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        this.color.setGreen(true);
        this.power = new MageInt(2);
        this.toughness = new MageInt(2);

        this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new BoostControlledEffect(1, 1, Duration.WhileOnBattlefield, filter, true)));
        this.addAbility(new DynamicManaAbility(Mana.GreenMana, new PermanentsOnBattlefieldCount(filterCount)));
    }
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