this.subtype.add("Human");
this.subtype.add("Wizard");
this.color.setBlack(true);
this.power = new MageInt(1);
this.toughness = new MageInt(1);
Ability firstAbility = new AnyColorManaAbility(new ColoredManaCost(ColoredManaSymbol.G));
firstAbility.addCost(new TapSourceCost());
this.addAbility(firstAbility);
Ability secondAbility = new SimpleActivatedAbility(Zone.BATTLEFIELD, new PreventDamageToTargetEffect(Duration.EndOfTurn, 1), new ColoredManaCost(ColoredManaSymbol.W));
secondAbility.addCost(new TapSourceCost());
secondAbility.addTarget(new TargetCreatureOrPlayer());
this.addAbility(secondAbility);