Package mage.abilities.mana

Examples of mage.abilities.mana.ActivateIfConditionManaAbility


        // {tap}: Add {1} to your mana pool.
        this.addAbility(new ColorlessManaAbility());

        // {tap}: Add {B} or {R} to your mana pool. Activate this ability only if you control a Swamp.
        this.addAbility(new ActivateIfConditionManaAbility(
                Zone.BATTLEFIELD,
                new BasicManaEffect(Mana.BlackMana),
                new TapSourceCost(),
                new PermanentsOnTheBattlefieldCondition(filter, PermanentsOnTheBattlefieldCondition.CountType.MORE_THAN, 0)));
        this.addAbility(new ActivateIfConditionManaAbility(
                Zone.BATTLEFIELD,
                new BasicManaEffect(Mana.RedMana),
                new TapSourceCost(),
                new PermanentsOnTheBattlefieldCondition(filter, PermanentsOnTheBattlefieldCondition.CountType.MORE_THAN, 0)));
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        // {tap}: Add {1} to your mana pool.
        this.addAbility(new ColorlessManaAbility());

        // {tap}: Add {B} or {G} to your mana pool. Activate this ability only if you control a Swamp.
        this.addAbility(new ActivateIfConditionManaAbility(
                Zone.BATTLEFIELD,
                new BasicManaEffect(Mana.BlackMana),
                new TapSourceCost(),
                new PermanentsOnTheBattlefieldCondition(filter, PermanentsOnTheBattlefieldCondition.CountType.MORE_THAN, 0)));
        this.addAbility(new ActivateIfConditionManaAbility(
                Zone.BATTLEFIELD,
                new BasicManaEffect(Mana.GreenMana),
                new TapSourceCost(),
                new PermanentsOnTheBattlefieldCondition(filter, PermanentsOnTheBattlefieldCondition.CountType.MORE_THAN, 0)));
    }
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        // {tap}: Add {1} to your mana pool.
        this.addAbility(new ColorlessManaAbility());

        // {tap}: Add {W} or {B} to your mana pool. Activate this ability only if you control a Swamp.
        this.addAbility(new ActivateIfConditionManaAbility(
                Zone.BATTLEFIELD,
                new BasicManaEffect(Mana.WhiteMana),
                new TapSourceCost(),
                new PermanentsOnTheBattlefieldCondition(filter, PermanentsOnTheBattlefieldCondition.CountType.MORE_THAN, 0)));
        this.addAbility(new ActivateIfConditionManaAbility(
                Zone.BATTLEFIELD,
                new BasicManaEffect(Mana.BlackMana),
                new TapSourceCost(),
                new PermanentsOnTheBattlefieldCondition(filter, PermanentsOnTheBattlefieldCondition.CountType.MORE_THAN, 0)));
    }
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    public TempleOfTheFalseGod(UUID ownerId) {
        super(ownerId, 327, "Temple of the False God", Rarity.UNCOMMON, new CardType[]{CardType.LAND}, "");
        this.expansionSetCode = "C13";

        // {tap}: Add {2} to your mana pool. Activate this ability only if you control five or more lands.
        this.addAbility(new ActivateIfConditionManaAbility(
                Zone.BATTLEFIELD,
                new BasicManaEffect(Mana.ColorlessMana(2)),
                new TapSourceCost(),
                new PermanentsOnTheBattlefieldCondition(filter, PermanentsOnTheBattlefieldCondition.CountType.MORE_THAN, 4)));
    }
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        // {tap}: Add {1} to your mana pool.
        this.addAbility(new ColorlessManaAbility());

        // {tap}: Add {U} or {B} to your mana pool. Activate this ability only if you control a Swamp.
        this.addAbility(new ActivateIfConditionManaAbility(
                Zone.BATTLEFIELD,
                new BasicManaEffect(Mana.BlueMana),
                new TapSourceCost(),
                new PermanentsOnTheBattlefieldCondition(filter, PermanentsOnTheBattlefieldCondition.CountType.MORE_THAN, 0)));
        this.addAbility(new ActivateIfConditionManaAbility(
                Zone.BATTLEFIELD,
                new BasicManaEffect(Mana.BlackMana),
                new TapSourceCost(),
                new PermanentsOnTheBattlefieldCondition(filter, PermanentsOnTheBattlefieldCondition.CountType.MORE_THAN, 0)));
View Full Code Here

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