this.addAbility(IntimidateAbility.getInstance());
// Whenever a Human deals damage to you, destroy it.
this.addAbility(new MikaeusTheUnhallowedAbility());
// Other non-Human creatures you control get +1/+1 and have undying.
this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new BoostControlledEffect(1, 1, Duration.WhileOnBattlefield, filter, true)));
this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new GainAbilityControlledEffect(new UndyingAbility(), Duration.WhileOnBattlefield, filter, true)));
}