this.toughness = new MageInt(1);
// Bestow {5}{U}
this.addAbility(new BestowAbility(this, "{5}{U}"));
// Flitterstep Eidolon can't be blocked.
this.addAbility(new UnblockableAbility());
// Enchanted creature gets +1/+1 and can't be blocked.
Ability ability = new SimpleStaticAbility(Zone.BATTLEFIELD, new BoostEnchantedEffect(1,1, Duration.WhileOnBattlefield));
ability.addEffect(new UnblockableAttachedEffect(AttachmentType.AURA));
this.addAbility(ability);
}