Package mage.abilities.keyword

Examples of mage.abilities.keyword.SoulshiftAbility


        this.power = new MageInt(4);
        this.toughness = new MageInt(4);

        // Vine Kami can't be blocked except by two or more creatures.
        this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new CantBeBlockedByOneEffect(2)));
        this.addAbility(new SoulshiftAbility(6));
    }
View Full Code Here


        this.power = new MageInt(4);
        this.toughness = new MageInt(2);
        Ability ability = new SimpleActivatedAbility(Zone.BATTLEFIELD, new BoostTargetEffect(-1, -1, Duration.EndOfTurn), new SacrificeSourceCost());
        ability.addTarget(new TargetCreaturePermanent());
        this.addAbility(ability);
        this.addAbility(new SoulshiftAbility(4));
    }
View Full Code Here

        this.color.setBlack(true);
        this.power = new MageInt(4);
        this.toughness = new MageInt(1);

        this.addAbility(new SoulshiftAbility(3));
    }
View Full Code Here

        this.power = new MageInt(4);
        this.toughness = new MageInt(4);

        // At the beginning of your upkeep, sacrifice Kami of the Tended Garden unless you pay {G}.
        this.addAbility(new BeginningOfUpkeepTriggeredAbility(new SacrificeSourceUnlessPaysEffect(new ColoredManaCost(ColoredManaSymbol.G)), TargetController.YOU, false));
        this.addAbility(new SoulshiftAbility(3));
    }
View Full Code Here

        this.color.setGreen(true);
        this.power = new MageInt(1);
        this.toughness = new MageInt(1);

        this.addAbility(new SoulshiftAbility(7));
    }
View Full Code Here

        Ability ability = new SimpleActivatedAbility(Zone.BATTLEFIELD, new GainProtectionFromColorTargetEffect(Duration.EndOfTurn), new SacrificeSourceCost());
        ability.addTarget(new TargetControlledCreaturePermanent());
        this.addAbility(ability);       
       
        // Soulshift 3 (When this creature dies, you may return target Spirit card with converted mana cost 3 or less from your graveyard to your hand.)
        this.addAbility(new SoulshiftAbility(3));
    }
View Full Code Here

        ability.addTarget(new TargetOpponent());
        ability.addCost(new SacrificeTargetCost(new TargetControlledPermanent(filter)));
        this.addAbility(ability);

        //Soulshift 4 (When this creature dies, you may return target Spirit card with converted mana cost 4 or less from your graveyard to your hand.)
        this.addAbility(new SoulshiftAbility(4));
    }
View Full Code Here

        this.subtype.add("Spirit");
        this.color.setGreen(true);
        this.power = new MageInt(2);
        this.toughness = new MageInt(3);
        this.addAbility(ReachAbility.getInstance());
        this.addAbility(new SoulshiftAbility(4));
    }
View Full Code Here

        this.color.setWhite(true);
        this.power = new MageInt(3);
        this.toughness = new MageInt(2);
        this.addAbility(FlyingAbility.getInstance());
        this.addAbility(FirstStrikeAbility.getInstance());
        this.addAbility(new SoulshiftAbility(5));
    }
View Full Code Here

        // Kodama of the Center Tree's power and toughness are each equal to the number of Spirits you control.
        this.addAbility(new SimpleStaticAbility(Zone.ALL, new SetPowerToughnessSourceEffect(new PermanentsOnBattlefieldCount(filter), Duration.EndOfGame)));
       
        // Kodama of the Center Tree has soulshift X, where X is the number of Spirits you control.
        this.addAbility(new SoulshiftAbility(new PermanentsOnBattlefieldCount(filter)));
    }
View Full Code Here

TOP

Related Classes of mage.abilities.keyword.SoulshiftAbility

Copyright © 2018 www.massapicom. All rights reserved.
All source code are property of their respective owners. Java is a trademark of Sun Microsystems, Inc and owned by ORACLE Inc. Contact coftware#gmail.com.