this.power = new MageInt(4);
this.toughness = new MageInt(2);
Ability ability = new SimpleActivatedAbility(Zone.BATTLEFIELD, new BoostTargetEffect(-1, -1, Duration.EndOfTurn), new SacrificeSourceCost());
ability.addTarget(new TargetCreaturePermanent());
this.addAbility(ability);
this.addAbility(new SoulshiftAbility(4));
}