this.toughness = new MageInt(1);
// Swampwalk (This creature is unblockable as long as defending player controls a Swamp.)
this.addAbility(new SwampwalkAbility());
// Scavenge {2}{B} ({2}{B}, Exile this card from your graveyard: Put a number of +1/+1 counters equal to this card's power on target creature. Scavenge only as a sorcery.)
this.addAbility(new ScavengeAbility(new ManaCostsImpl("{2}{B}")));
}