this.color.setWhite(true);
this.power = new MageInt(1);
this.toughness = new MageInt(3);
// Protection from red
this.addAbility(new ProtectionAbility(filter));
// {W}, Sacrifice Pilgrim of Justice: The next time a red source of your choice would deal damage this turn, prevent that damage.
Ability ability = new SimpleActivatedAbility(Zone.BATTLEFIELD, new PilgrimOfJusticeEffect(), new ManaCostsImpl("{W}"));
ability.addCost(new SacrificeSourceCost());
this.addAbility(ability);
}