Package mage.abilities.keyword

Examples of mage.abilities.keyword.MultikickerAbility


    this.subtype.add("Elemental");
    this.color.setGreen(true);
    this.power = new MageInt(4);
    this.toughness = new MageInt(4);

    MultikickerAbility ability = new MultikickerAbility(new CreateTokenEffect(new WolfToken()), false);
    ability.addManaCost(new ColoredManaCost(ColoredManaSymbol.G));
    this.addAbility(ability);
  }
View Full Code Here


public class EverflowingChalice extends CardImpl<EverflowingChalice> {

  public EverflowingChalice(UUID ownerId) {
    super(ownerId, 123, "Everflowing Chalice", Rarity.UNCOMMON, new CardType[]{CardType.ARTIFACT}, "{0}");
    this.expansionSetCode = "WWK";
    MultikickerAbility ability = new MultikickerAbility(new AddCountersSourceEffect("charge", 1), false);
    ability.addManaCost(new GenericManaCost(2));
    this.addAbility(ability);
    this.addAbility(new EverflowingChaliceAbility());
  }
View Full Code Here

        this.color.setBlack(true);
        this.power = new MageInt(2);
        this.toughness = new MageInt(2);

        // Multikicker (You may pay an additional {B} any number of times as you cast this spell.)
        this.addAbility(new MultikickerAbility("{B}"));

        // When Bloodhusk Ritualist enters the battlefield, target opponent discards a card for each time it was kicked.
        Ability ability = new ConditionalTriggeredAbility(
                new EntersBattlefieldTriggeredAbility(new DiscardTargetEffect(new MultikickerCount())),
                KickedCondition.getInstance(),
View Full Code Here

        this.expansionSetCode = "WWK";

        this.color.setBlue(true);

        // Multikicker {1}{U}
        this.addAbility(new MultikickerAbility("{1}{U}"));
       
        // Counter target spell unless its controller pays {2}. Draw a card for each time Spell Contortion was kicked.
        this.getSpellAbility().addEffect(new CounterUnlessPaysEffect(new GenericManaCost(2)));
        this.getSpellAbility().addEffect(new DrawCardSourceControllerEffect(new MultikickerCount()));
        this.getSpellAbility().addTarget(new TargetSpell());
View Full Code Here

        this.color.setRed(true);
        this.power = new MageInt(1);
        this.toughness = new MageInt(1);

        // Multikicker (You may pay an additional {1}{R} any number of times as you cast this spell.)
        this.addAbility(new MultikickerAbility("{1}{R}"));

        // Haste
        this.addAbility(HasteAbility.getInstance());

        // Skitter of Lizards enters the battlefield with a +1/+1 counter on it for each time it was kicked.
View Full Code Here

        this.expansionSetCode = "WWK";

        this.color.setRed(true);

        // Multikicker {1}
        this.addAbility(new MultikickerAbility("{1}"));

        // Choose target creature or player, then choose another target creature or player for each time Comet Storm was kicked. Comet Storm deals X damage to each of them.
        this.getSpellAbility().addEffect(new CometStormEffect());
        this.getSpellAbility().addTarget(new TargetCreatureOrPlayer(1));
    }
View Full Code Here

        this.color.setWhite(true);
        this.power = new MageInt(2);
        this.toughness = new MageInt(2);

        // Multikicker (You may pay an additional {1}{W} any number of times as you cast this spell.)
        this.addAbility(new MultikickerAbility("{1}{W}"));

        // Flying
        this.addAbility(FlyingAbility.getInstance());

        // Apex Hawks enters the battlefield with a +1/+1 counter on it for each time it was kicked.
View Full Code Here

        this.color.setBlue(true);
        this.power = new MageInt(2);
        this.toughness = new MageInt(2);

        // Multikicker (You may pay an additional any number of times as you cast this spell.)
        this.addAbility(new MultikickerAbility("{1}{U}"));

        // Islandwalk
        this.addAbility(new IslandwalkAbility());

        // Enclave Elite enters the battlefield with a +1/+1 counter on it for each time it was kicked.
View Full Code Here

        this.color.setBlack(true);
        this.power = new MageInt(1);
        this.toughness = new MageInt(1);

        // Multikicker (You may pay an additional {1}{B} any number of times as you cast this spell.)
        this.addAbility(new MultikickerAbility("{1}{B}"));

        // Swampwalk
        this.addAbility(new SwampwalkAbility());

        // Quag Vampires enters the battlefield with a +1/+1 counter on it for each time it was kicked.
View Full Code Here

        this.color.setGreen(true);
        this.power = new MageInt(2);
        this.toughness = new MageInt(2);

        // Multikicker (You may pay an additional any number of times as you cast this spell.)
        this.addAbility(new MultikickerAbility("{1}{G}"));

        // Gnarlid Pack enters the battlefield with a +1/+1 counter on it for each time it was kicked.
        this.addAbility(new EntersBattlefieldAbility(
                new AddCountersSourceEffect(CounterType.P1P1.createInstance(0), new MultikickerCount(), true),
                "with a +1/+1 counter on it for each time it was kicked"));
View Full Code Here

TOP

Related Classes of mage.abilities.keyword.MultikickerAbility

Copyright © 2018 www.massapicom. All rights reserved.
All source code are property of their respective owners. Java is a trademark of Sun Microsystems, Inc and owned by ORACLE Inc. Contact coftware#gmail.com.